Method | Description | |
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AddEnemy ( |
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AddEnemy ( String enemyType, Vector2 spawnPosition, int health ) : void | ||
AddEnemy ( String enemyType, Vector2 spawnPosition, int health, Vector2 entryPosition ) : void | ||
IsDead ( ) : bool | ||
MobSet ( ) : System | ||
RemoveEnemy ( |
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Reset ( ) : void | ||
Spawn ( ) : void |
public AddEnemy ( |
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newEnemy | ||
return | void |
public AddEnemy ( String enemyType, Vector2 spawnPosition, int health ) : void | ||
enemyType | String | |
spawnPosition | Vector2 | |
health | int | |
return | void |
public AddEnemy ( String enemyType, Vector2 spawnPosition, int health, Vector2 entryPosition ) : void | ||
enemyType | String | |
spawnPosition | Vector2 | |
health | int | |
entryPosition | Vector2 | |
return | void |
public RemoveEnemy ( |
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enemy | ||
return | void |