Method | Description | |
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AddGameKeyPressed ( GameKeys key, KeyboardEvent evt ) : void |
Used to add an event to the GameKeyPressed
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AddGameKeyReleased ( GameKeys key, KeyboardEvent evt ) : void |
Used to add an event to the GameKeyReleased
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GetGameKeyMapping ( GameKeys key ) : Keys |
Used to retrieve the key mapping for the given Gamekey.
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IsKeyDown ( GameKeys key ) : bool |
Tells the user if the desired GameKey is currently pressed
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IsKeyDown ( Keys key ) : bool |
Tells the user if the desired keyboard key is currently pressed
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IsKeyUp ( GameKeys key ) : bool |
Tells the user if the desired GameKey is currently released
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IsKeyUp ( Keys key ) : bool |
Tells the user if the desired keyboard key is currently released
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KeyboardManager ( ) : System |
Constructor for the Keyboard Manager. Initializes the events and sets the current key mappings to the defaults.
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RemoveGameKeyPressed ( GameKeys key, KeyboardEvent evt ) : void |
Used to remove an event from the GameKeyPressed
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RemoveGameKeyReleased ( GameKeys key, KeyboardEvent evt ) : void |
Used to remove an event from the GameKeyReleased
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SetGameKeyMapping ( GameKeys gameKey, Keys newKey ) : void |
Used to set the key mapping for the given Gamekey.
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Update ( |
Used to update the Manager and see the latest changes in the user's input.
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public AddGameKeyPressed ( GameKeys key, KeyboardEvent evt ) : void | ||
key | GameKeys | The selected GameKey |
evt | KeyboardEvent | |
return | void |
public AddGameKeyReleased ( GameKeys key, KeyboardEvent evt ) : void | ||
key | GameKeys | The selected GameKey |
evt | KeyboardEvent | |
return | void |
public GetGameKeyMapping ( GameKeys key ) : Keys | ||
key | GameKeys | The GameKey that the user wants to see the key mapping for |
return | Keys |
public IsKeyDown ( GameKeys key ) : bool | ||
key | GameKeys | The selected GameKey |
return | bool |
public IsKeyDown ( Keys key ) : bool | ||
key | Keys | The selected keyboard key |
return | bool |
public IsKeyUp ( GameKeys key ) : bool | ||
key | GameKeys | The selected GameKey |
return | bool |
public IsKeyUp ( Keys key ) : bool | ||
key | Keys | The selected keyboard key |
return | bool |
public RemoveGameKeyPressed ( GameKeys key, KeyboardEvent evt ) : void | ||
key | GameKeys | The selected GameKey |
evt | KeyboardEvent | |
return | void |
public RemoveGameKeyReleased ( GameKeys key, KeyboardEvent evt ) : void | ||
key | GameKeys | The selected GameKey |
evt | KeyboardEvent | |
return | void |
public SetGameKeyMapping ( GameKeys gameKey, Keys newKey ) : void | ||
gameKey | GameKeys | |
newKey | Keys | |
return | void |
public Update ( |
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gameTime | The amount of time elapsed since the last call | |
return | void |