Property | Type | Description | |
---|---|---|---|
chunksize | int | ||
loaded | bool |
Property | Type | Description | |
---|---|---|---|
BlocksNear | IEnumerable |
||
BlocksNearWith | IEnumerable |
||
DefloodLight | void | ||
FloodLight | void | ||
FloodLightChunk | void | ||
GetLightHeight | int | ||
GetRealLightHeightAt | int | ||
InSameChunk | bool | ||
IsSolidChunk | bool | ||
IsSunlighted | bool | ||
IsValidChunkPos | bool | ||
LightGetBlock | int | ||
LightGetBlockFast | int | ||
UpdateHeightCache | void | ||
UpdateLight | void | ||
UpdateShadows | void | ||
UpdateStartSunlight | void | ||
UpdateStartSunlight | void | ||
UpdateStartSunlightChunk | void | ||
distancesquare | int |
Method | Description | |
---|---|---|
GetLight ( int x, int y, int z ) : int | ||
LightSetBlock ( int x, int y, int z, int block ) : void | ||
MaybeGetLight ( int x, int y, int z ) : int? | ||
OnGetTerrainBlock ( int x, int y, int z ) : void | ||
OnLocalBuild ( int x, int y, int z ) : void | ||
OnMakeChunk ( int chunkx, int chunky, int chunkz ) : void | ||
OnSetBlock ( int x, int y, int z ) : void | ||
ResetShadows ( ) : void | ||
SetLight ( int x, int y, int z, int value ) : void | ||
UpdateLightHeightmapAt ( int x, int y ) : void | ||
UpdateSunlight ( int x, int y, int z ) : void |
Method | Description | |
---|---|---|
BlocksNear ( int x, int y, int z ) : IEnumerable |
||
BlocksNearWith ( int x, int y, int z ) : IEnumerable |
||
DefloodLight ( IEnumerable |
||
FloodLight ( int x, int y, int z ) : void | ||
FloodLightChunk ( int x, int y, int z ) : void | ||
GetLightHeight ( int x, int y ) : int | ||
GetRealLightHeightAt ( int x, int y ) : int | ||
InSameChunk ( int x1, int y1, int z1, int x2, int y2, int z2 ) : bool | ||
IsSolidChunk ( byte chunk, byte value ) : bool | ||
IsSunlighted ( int x, int y, int z ) : bool | ||
IsValidChunkPos ( int cx, int cy, int cz ) : bool | ||
LightGetBlock ( int x, int y, int z ) : int | ||
LightGetBlockFast ( int x, int y, int z ) : int | ||
UpdateHeightCache ( ) : void | ||
UpdateLight ( ) : void | ||
UpdateShadows ( int x, int y, int z ) : void | ||
UpdateStartSunlight ( int x, int y ) : void | ||
UpdateStartSunlight ( int x, int y, int z ) : void | ||
UpdateStartSunlightChunk ( int x, int y, int z ) : void | ||
distancesquare ( Vector3i a, Vector3i b ) : int |
public LightSetBlock ( int x, int y, int z, int block ) : void | ||
x | int | |
y | int | |
z | int | |
block | int | |
return | void |
public MaybeGetLight ( int x, int y, int z ) : int? | ||
x | int | |
y | int | |
z | int | |
return | int? |
public OnGetTerrainBlock ( int x, int y, int z ) : void | ||
x | int | |
y | int | |
z | int | |
return | void |
public OnLocalBuild ( int x, int y, int z ) : void | ||
x | int | |
y | int | |
z | int | |
return | void |
public OnMakeChunk ( int chunkx, int chunky, int chunkz ) : void | ||
chunkx | int | |
chunky | int | |
chunkz | int | |
return | void |
public OnSetBlock ( int x, int y, int z ) : void | ||
x | int | |
y | int | |
z | int | |
return | void |
public SetLight ( int x, int y, int z, int value ) : void | ||
x | int | |
y | int | |
z | int | |
value | int | |
return | void |
public UpdateLightHeightmapAt ( int x, int y ) : void | ||
x | int | |
y | int | |
return | void |
public UpdateSunlight ( int x, int y, int z ) : void | ||
x | int | |
y | int | |
z | int | |
return | void |