C# Class ME3Explorer.Unreal.Classes.PathNode

Exibir arquivo Open project: ME3Explorer/ME3Explorer

Public Properties

Property Type Description
ApproximateLineOfFire int
Base int
CollisionComponent int
Cost int
CylinderComponent int
DrawScale float
ExtraCost int
Group int
MyIndex int
MyMatrix System.Matrix
NetworkID int
Props List
Tag int
bHasCrossLevelPaths bool
bOneWayPath bool
bPathsChanged bool
bestPathWeight int
data byte[]
isEdited bool
isSelected bool
location System.Vector3
nextNavigationPoint int
pcc ME3Package
points CustomVertex.PositionColored[]
points_sel CustomVertex.PositionColored[]
visitedWeight int

Public Methods

Method Description
ApplyTransform ( System.Matrix m ) : void
CreateModJobs ( ) : void
GenerateMesh ( ) : void
PathNode ( ME3Package Pcc, int Index ) : System
ProcessTreeClick ( int path, bool AutoFocus ) : void
Render ( Device device ) : void
SaveChanges ( ) : void
SetSelection ( bool Selected ) : void
ToTree ( ) : TreeNode
Vector3ToBuff ( System.Vector3 v ) : byte[]

Method Details

ApplyTransform() public method

public ApplyTransform ( System.Matrix m ) : void
m System.Matrix
return void

CreateModJobs() public method

public CreateModJobs ( ) : void
return void

GenerateMesh() public method

public GenerateMesh ( ) : void
return void

PathNode() public method

public PathNode ( ME3Package Pcc, int Index ) : System
Pcc ME3Package
Index int
return System

ProcessTreeClick() public method

public ProcessTreeClick ( int path, bool AutoFocus ) : void
path int
AutoFocus bool
return void

Render() public method

public Render ( Device device ) : void
device Device
return void

SaveChanges() public method

public SaveChanges ( ) : void
return void

SetSelection() public method

public SetSelection ( bool Selected ) : void
Selected bool
return void

ToTree() public method

public ToTree ( ) : TreeNode
return System.Windows.Forms.TreeNode

Vector3ToBuff() public method

public Vector3ToBuff ( System.Vector3 v ) : byte[]
v System.Vector3
return byte[]

Property Details

ApproximateLineOfFire public_oe property

public int ApproximateLineOfFire
return int

Base public_oe property

public int Base
return int

CollisionComponent public_oe property

public int CollisionComponent
return int

Cost public_oe property

public int Cost
return int

CylinderComponent public_oe property

public int CylinderComponent
return int

DrawScale public_oe property

public float DrawScale
return float

ExtraCost public_oe property

public int ExtraCost
return int

Group public_oe property

public int Group
return int

MyIndex public_oe property

public int MyIndex
return int

MyMatrix public_oe property

public Matrix,System MyMatrix
return System.Matrix

NetworkID public_oe property

public int NetworkID
return int

Props public_oe property

public List Props
return List

Tag public_oe property

public int Tag
return int

bHasCrossLevelPaths public_oe property

public bool bHasCrossLevelPaths
return bool

bOneWayPath public_oe property

public bool bOneWayPath
return bool

bPathsChanged public_oe property

public bool bPathsChanged
return bool

bestPathWeight public_oe property

public int bestPathWeight
return int

data public_oe property

public byte[] data
return byte[]

isEdited public_oe property

public bool isEdited
return bool

isSelected public_oe property

public bool isSelected
return bool

location public_oe property

public Vector3,System location
return System.Vector3

nextNavigationPoint public_oe property

public int nextNavigationPoint
return int

pcc public_oe property

public ME3Package pcc
return ME3Package

points public_oe property

public CustomVertex.PositionColored[] points
return CustomVertex.PositionColored[]

points_sel public_oe property

public CustomVertex.PositionColored[] points_sel
return CustomVertex.PositionColored[]

visitedWeight public_oe property

public int visitedWeight
return int