C# Class ME3Explorer.Unreal.Classes.CoverLink

Exibir arquivo Open project: ME3Explorer/ME3Explorer

Public Properties

Property Type Description
ApproximateLineOfFire int
Base int
CircularRadius float
CollisionComponent int
Cost int
CylinderComponent int
ExtraCost int
Group int
LocationDescription int
MaxFireLinkDist float
MyIndex int
MyMatrix System.Matrix
NetworkID int
NextCoverLink int
Physics int
Props List
Tag int
bAutoAdjust bool
bBlockActors bool
bCanStepUpOn bool
bCollideActors bool
bDisabled bool
bHasCrossLevelPaths bool
bLooped bool
bPathColliding bool
bPathsChanged bool
bPlayerOnly bool
bestPathWeight int
data byte[]
isEdited bool
isSelected bool
location System.Vector3
nextNavigationPoint int
pcc ME3Package
points CustomVertex.PositionColored[]
points_sel CustomVertex.PositionColored[]
visitedWeight int

Public Methods

Method Description
ApplyTransform ( System.Matrix m ) : void
CoverLink ( ME3Package Pcc, int Index ) : System
CreateModJobs ( ) : void
GenerateMesh ( ) : void
ProcessTreeClick ( int path, bool AutoFocus ) : void
Render ( Device device ) : void
SaveChanges ( ) : void
SetSelection ( bool Selected ) : void
ToTree ( ) : TreeNode
Vector3ToBuff ( System.Vector3 v ) : byte[]

Method Details

ApplyTransform() public method

public ApplyTransform ( System.Matrix m ) : void
m System.Matrix
return void

CoverLink() public method

public CoverLink ( ME3Package Pcc, int Index ) : System
Pcc ME3Package
Index int
return System

CreateModJobs() public method

public CreateModJobs ( ) : void
return void

GenerateMesh() public method

public GenerateMesh ( ) : void
return void

ProcessTreeClick() public method

public ProcessTreeClick ( int path, bool AutoFocus ) : void
path int
AutoFocus bool
return void

Render() public method

public Render ( Device device ) : void
device Device
return void

SaveChanges() public method

public SaveChanges ( ) : void
return void

SetSelection() public method

public SetSelection ( bool Selected ) : void
Selected bool
return void

ToTree() public method

public ToTree ( ) : TreeNode
return System.Windows.Forms.TreeNode

Vector3ToBuff() public method

public Vector3ToBuff ( System.Vector3 v ) : byte[]
v System.Vector3
return byte[]

Property Details

ApproximateLineOfFire public_oe property

public int ApproximateLineOfFire
return int

Base public_oe property

public int Base
return int

CircularRadius public_oe property

public float CircularRadius
return float

CollisionComponent public_oe property

public int CollisionComponent
return int

Cost public_oe property

public int Cost
return int

CylinderComponent public_oe property

public int CylinderComponent
return int

ExtraCost public_oe property

public int ExtraCost
return int

Group public_oe property

public int Group
return int

LocationDescription public_oe property

public int LocationDescription
return int

MaxFireLinkDist public_oe property

public float MaxFireLinkDist
return float

MyIndex public_oe property

public int MyIndex
return int

MyMatrix public_oe property

public Matrix,System MyMatrix
return System.Matrix

NetworkID public_oe property

public int NetworkID
return int

NextCoverLink public_oe property

public int NextCoverLink
return int

Physics public_oe property

public int Physics
return int

Props public_oe property

public List Props
return List

Tag public_oe property

public int Tag
return int

bAutoAdjust public_oe property

public bool bAutoAdjust
return bool

bBlockActors public_oe property

public bool bBlockActors
return bool

bCanStepUpOn public_oe property

public bool bCanStepUpOn
return bool

bCollideActors public_oe property

public bool bCollideActors
return bool

bDisabled public_oe property

public bool bDisabled
return bool

bHasCrossLevelPaths public_oe property

public bool bHasCrossLevelPaths
return bool

bLooped public_oe property

public bool bLooped
return bool

bPathColliding public_oe property

public bool bPathColliding
return bool

bPathsChanged public_oe property

public bool bPathsChanged
return bool

bPlayerOnly public_oe property

public bool bPlayerOnly
return bool

bestPathWeight public_oe property

public int bestPathWeight
return int

data public_oe property

public byte[] data
return byte[]

isEdited public_oe property

public bool isEdited
return bool

isSelected public_oe property

public bool isSelected
return bool

location public_oe property

public Vector3,System location
return System.Vector3

nextNavigationPoint public_oe property

public int nextNavigationPoint
return int

pcc public_oe property

public ME3Package pcc
return ME3Package

points public_oe property

public CustomVertex.PositionColored[] points
return CustomVertex.PositionColored[]

points_sel public_oe property

public CustomVertex.PositionColored[] points_sel
return CustomVertex.PositionColored[]

visitedWeight public_oe property

public int visitedWeight
return int