Method | Description | |
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Create ( int ledCount, GameState gameState, int itemSlot, LightingMode preferredLightMode, AbilityCastPreference preferredCastMode = AbilityCastPreference.Normal ) : |
Creates a new champion instance.
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Method | Description | |
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OnGameStateUpdated ( GameState state ) : void | ||
OnItemActivated ( object s, EventArgs e ) : void | ||
RedemptionModule ( int ledCount, GameState gameState, int itemID, int itemSlot, LightingMode preferredLightMode, AbilityCastPreference preferredCastMode ) : LedDashboard.Modules.BasicAnimation | ||
WaitForItemInfo ( ) : void |
public static Create ( int ledCount, GameState gameState, int itemSlot, LightingMode preferredLightMode, AbilityCastPreference preferredCastMode = AbilityCastPreference.Normal ) : |
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ledCount | int | Number of LEDs in the strip |
gameState | GameState | Game state data |
itemSlot | int | |
preferredLightMode | LightingMode | Preferred light mode |
preferredCastMode | AbilityCastPreference | Preferred ability cast mode (Normal, Quick Cast, Quick Cast with Indicator) |
return |