C# Class LedDashboard.Modules.LeagueOfLegends.ItemModules.RedemptionModule

Inheritance: ItemModule
Exibir arquivo Open project: nicolasdeory/firelight

Public Methods

Method Description
Create ( int ledCount, GameState gameState, int itemSlot, LightingMode preferredLightMode, AbilityCastPreference preferredCastMode = AbilityCastPreference.Normal ) : RedemptionModule

Creates a new champion instance.

Private Methods

Method Description
OnGameStateUpdated ( GameState state ) : void
OnItemActivated ( object s, EventArgs e ) : void
RedemptionModule ( int ledCount, GameState gameState, int itemID, int itemSlot, LightingMode preferredLightMode, AbilityCastPreference preferredCastMode ) : LedDashboard.Modules.BasicAnimation
WaitForItemInfo ( ) : void

Method Details

Create() public static method

Creates a new champion instance.
public static Create ( int ledCount, GameState gameState, int itemSlot, LightingMode preferredLightMode, AbilityCastPreference preferredCastMode = AbilityCastPreference.Normal ) : RedemptionModule
ledCount int Number of LEDs in the strip
gameState GameState Game state data
itemSlot int
preferredLightMode LightingMode Preferred light mode
preferredCastMode AbilityCastPreference Preferred ability cast mode (Normal, Quick Cast, Quick Cast with Indicator)
return RedemptionModule