Method | Description | |
---|---|---|
CanPlaceNewPylonHere ( IntVec3 testedPosition, string &reason ) : bool | ||
Destroy ( DestroyMode mode = DestroyMode.Vanish ) : void | ||
Draw ( ) : void | ||
DrawPotentialPlacePositions ( IntVec3 pylonPosition ) : void | ||
ExposeData ( ) : void | ||
GetGizmos ( ) : IEnumerable |
||
InformEdificeIsBlocking ( ) : void | ||
SpawnSetup ( ) : void | ||
SwitchLaserFence ( ) : void | ||
Tick ( ) : void | ||
ToggleEastFenceStatus ( ) : void | ||
ToggleNorthFenceStatus ( ) : void | ||
ToggleSouthFenceStatus ( ) : void | ||
ToggleWestFenceStatus ( ) : void |
Method | Description | |
---|---|---|
ActivateFence ( Rot4 direction, int fenceLength ) : void | ||
DeactivateAllFences ( ) : void | ||
DeactivateFence ( Rot4 direction ) : void | ||
DisconnectFromPylon ( Rot4 direction ) : void | ||
GetFenceStatusAsString ( int directionAsInt ) : string | ||
LookForPylonInDirection ( Rot4 direction, bool forceConnection = false ) : void | ||
TryToActivateInactiveFences ( ) : void | ||
TryToConnectToPylon ( |
public static CanPlaceNewPylonHere ( IntVec3 testedPosition, string &reason ) : bool | ||
testedPosition | IntVec3 | |
reason | string | |
return | bool |
public Destroy ( DestroyMode mode = DestroyMode.Vanish ) : void | ||
mode | DestroyMode | |
return | void |
public static DrawPotentialPlacePositions ( IntVec3 pylonPosition ) : void | ||
pylonPosition | IntVec3 | |
return | void |