Method | Description | |
---|---|---|
Activate ( Landlord.Creature user ) : void | ||
ChestPiece ( ) : System | ||
ChestPiece ( Material material, bool enchanted, byte graphic = 240, double volume = 0.2, bool hollow = true ) : System | ||
ChestPiece ( bool instantiating, byte graphic = 240, double volume = 0.2, bool hollow = true ) : System | ||
DetermineArmorName ( ) : string |
public Activate ( Landlord.Creature user ) : void | ||
user | Landlord.Creature | |
return | void |
public ChestPiece ( Material material, bool enchanted, byte graphic = 240, double volume = 0.2, bool hollow = true ) : System | ||
material | Material | |
enchanted | bool | |
graphic | byte | |
volume | double | |
hollow | bool | |
return | System |
public ChestPiece ( bool instantiating, byte graphic = 240, double volume = 0.2, bool hollow = true ) : System | ||
instantiating | bool | |
graphic | byte | |
volume | double | |
hollow | bool | |
return | System |