C# Class Invert.Core.GraphDesigner.Unity.QuickAccessUISystem
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Open project: InvertGames/uFrame.Editor
Public Methods
Protected Methods
Private Methods
Method Details
CalculateBounds()
public method
public CalculateBounds ( Rect diagramRect ) : Rect |
diagramRect |
UnityEngine.Rect |
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return |
UnityEngine.Rect |
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ConstructViewModel()
protected method
protected ConstructViewModel ( SelectionMenu items ) : TreeViewModel |
items |
SelectionMenu |
|
return |
TreeViewModel |
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public Draw ( Rect bouds ) : void |
bouds |
UnityEngine.Rect |
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return |
void |
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HideSelection()
public method
QueryDesignerWindowOverlayContent()
public method
SelectItem()
public method
public SelectItem ( IItem i ) : void |
i |
IItem |
|
return |
void |
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SelectionChanged()
public method
public SelectionChanged ( GraphItemViewModel selected ) : void |
selected |
GraphItemViewModel |
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return |
void |
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ShowSelectionMenu()
public method
public ShowSelectionMenu ( SelectionMenu menu, Vector2 position = null, bool useWindow = false ) : void |
menu |
SelectionMenu |
|
position |
UnityEngine.Vector2 |
|
useWindow |
bool |
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return |
void |
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