Method | Description | |
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CreateLanSession ( int maxPlayers, SessionProperties sessionProperties ) : void |
Creates a local area network session it doesn't yet support multiple local players |
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CreateSinglePlayerSession ( ) : void |
Creates a Single Player Session No network resources will be used |
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CreateSplitScreenSession ( ) : void |
Creates a Split Screen Session Not implemented yet |
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CreateWanSession ( int maxPlayers, SessionProperties sessionProperties ) : void |
Creates a wide area network session it doesn't yet support multiple local players |
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FindSessions ( SessionType sessionType, int maxLocalPlayers, SessionProperties sessionProperties ) : void |
Sends a Find query on the network interface to look for AvailableSession instances asynchrnously
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IdentifyPlayer ( |
Identifies a player
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JoinSession ( AvailableSession availableSession ) : void |
Sends a Join query to the Session asynchronously
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LocalSessionManager ( IManagerServiceProvider sceneInterface ) : System |
Creates a new instance
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public CreateLanSession ( int maxPlayers, SessionProperties sessionProperties ) : void | ||
maxPlayers | int | The total maximum players for this session |
sessionProperties | SessionProperties | The SessionProperties that will be used to find this session on the network. Can be null |
return | void |
public CreateWanSession ( int maxPlayers, SessionProperties sessionProperties ) : void | ||
maxPlayers | int | The total maximum players for this session |
sessionProperties | SessionProperties | The SessionProperties that will be used to find this session on the network. Can be null |
return | void |
public FindSessions ( SessionType sessionType, int maxLocalPlayers, SessionProperties sessionProperties ) : void | ||
sessionType | SessionType | The SessionType we're looking for |
maxLocalPlayers | int | The Maximum local players that can be added to the session used to filter sessions that have a limited number of opened public slots |
sessionProperties | SessionProperties | The SessionProperties that will be used to filter query results. Can be null |
return | void |
public IdentifyPlayer ( |
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playerInput | The PlayerInput instance used by the player to identify | |
return | void |
public JoinSession ( AvailableSession availableSession ) : void | ||
availableSession | AvailableSession | The Session we are trying to join |
return | void |
public LocalSessionManager ( IManagerServiceProvider sceneInterface ) : System | ||
sceneInterface | IManagerServiceProvider | |
return | System |