C# Class Indiefreaks.Xna.Sessions.Lidgren.LidgrenSession

Exibir arquivo Open project: Indiefreaks/igf Class Usage Examples

Public Methods

Method Description
EndSession ( ) : void

Ends the Session and changes its SessionState from Playing to Ended

ExecuteCommandOnServer ( Command command ) : void

Asks the Session to send a remote command call on the session host

ExecuteServerCommandOnClients ( Command command ) : void

Asks the Session to send a remote command call on all session clients

ListenIncoming ( ) : void

Listens to all data received from the network interface

OnClosed ( ) : void

Closes the Session and changes its SessionState to Closed

StartSession ( ) : void

Starts the Session and changes its SessionState from Lobby to Playing

SynchronizeCommandOnClients ( Command command ) : void
SynchronizeSceneEntitiesOnClients ( ISceneEntity sceneEntity ) : void
Update ( GameTime gameTime ) : void

Update loop call

Protected Methods

Method Description
NotifyServerSynchronizationDoneOnClient ( ) : void

Notifies the server that the synchronization with the server is performed locally

Private Methods

Method Description
AddNewPlayersOnServer ( ) : List
BeginCreate ( string serverHost, SessionType sessionType, int maxLocalGamers, int maxGamers, int privateReservedSlots, SessionProperties sessionProperties, AsyncCallback callback, object asyncState ) : IAsyncResult
BeginFind ( SessionType sessionType, int maxLocalPlayers, SessionProperties sessionProperties, AsyncCallback callback, object asyncState ) : IAsyncResult
BeginFindWan ( SessionType sessionType, int maxLocalPlayers, SessionProperties sessionProperties, string host, int port, AsyncCallback callback, object asyncState ) : IAsyncResult
BeginJoin ( LidgrenAvailableSession availableSession, AsyncCallback callback, object asyncState ) : IAsyncResult
ConvertToNetDeliveryMethod ( DataTransferOptions dataTransferOptions ) : NetDeliveryMethod

Converts DataTransferOptions to NetDeliveryOptions

Create ( string serverHost, SessionType sessionType, int maxGamers, int privateReservedSlots, SessionProperties sessionProperties, bool isHost ) : LidgrenSession
EndCreate ( IAsyncResult result ) : LidgrenSession
EndCreateOrJoin ( IAsyncResult result ) : LidgrenSession
EndFind ( IAsyncResult result ) : List
EndJoin ( IAsyncResult result ) : LidgrenSession
Find ( SessionType sessionType, int maxLocalPlayers, SessionProperties sessionProperties, string host = null, int port = LidgrenSessionManager.ServerPort ) : List
Join ( LidgrenAvailableSession availableSession ) : LidgrenSession
LidgrenSession ( SessionType sessionType, int maxGamers, int privateReservedSlots, SessionProperties sessionProperties ) : System

This constructor is used to create a temporary session exclusivly for the purpose of listening for Discovery messages

LidgrenSession ( string serverHost, SessionType sessionType, int maxGamers, int privateReservedSlots, SessionProperties sessionProperties, bool isHost ) : System
ProcessClientMessages ( ) : void
ProcessServerMessages ( ) : void
RetrieveCommandsFromServer ( ) : void
RetrieveDisconnectedPlayersFromServer ( ) : void
RetrieveNewPlayersFromServer ( ) : void
RetrieveRemotePlayersFromServer ( ) : void
RetrieveSceneEntitiesFromServer ( ) : void
RetrieveSessionStateChangedFromServer ( ) : void
SendAllLocalPlayersToServer ( ) : void
SendDisconnectedPlayersToClients ( List playersToRemove ) : void
SendNewPlayersToClients ( List clientPlayers ) : void
SendPlayersListToJustConnectedClient ( ) : void
SendSessionStateChangedToClients ( ) : void
WriteNetworkValue ( NetOutgoingMessage &outgoingMessage, object networkValue ) : void

Method Details

EndSession() public method

Ends the Session and changes its SessionState from Playing to Ended
public EndSession ( ) : void
return void

ExecuteCommandOnServer() public method

Asks the Session to send a remote command call on the session host
public ExecuteCommandOnServer ( Command command ) : void
command Indiefreaks.Xna.Logic.Command The command that should be executed
return void

ExecuteServerCommandOnClients() public method

Asks the Session to send a remote command call on all session clients
public ExecuteServerCommandOnClients ( Command command ) : void
command Indiefreaks.Xna.Logic.Command The command that should be executed
return void

ListenIncoming() public method

Listens to all data received from the network interface
public ListenIncoming ( ) : void
return void

NotifyServerSynchronizationDoneOnClient() protected method

Notifies the server that the synchronization with the server is performed locally
protected NotifyServerSynchronizationDoneOnClient ( ) : void
return void

OnClosed() public method

Closes the Session and changes its SessionState to Closed
public OnClosed ( ) : void
return void

StartSession() public method

Starts the Session and changes its SessionState from Lobby to Playing
public StartSession ( ) : void
return void

SynchronizeCommandOnClients() public method

public SynchronizeCommandOnClients ( Command command ) : void
command Indiefreaks.Xna.Logic.Command
return void

SynchronizeSceneEntitiesOnClients() public method

public SynchronizeSceneEntitiesOnClients ( ISceneEntity sceneEntity ) : void
sceneEntity ISceneEntity
return void

Update() public method

Update loop call
public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void