Property | Type | Description | |
---|---|---|---|
DataInsertStr | string | ||
DataRemoveStr | string | ||
PreRenderStr | string | ||
columns | int | ||
direction | Direction | ||
emptyItem | |||
onDataInsert | |||
onDataRemove | |||
onItemRender | |||
onPreRender | |||
padding | Vector2 | ||
pageSize | int | ||
renderPerFrames | float | ||
tileItem | |||
tileSize | Vector3 |
Method | Description | |
---|---|---|
Clear ( ) : void | ||
GetDataFromIndex ( int index ) : LuaTable | ||
GetIndex ( |
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InsertData ( object item, int index ) : int | ||
Refresh ( |
Refresh the specified item's position.
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Refresh ( int begin = -1, int end = -1 ) : void |
Refresh the form give begin data Index.
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RemoveChild ( |
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RemoveDataAt ( int index ) : int | ||
ScrollTo ( int index ) : void |
Method | Description | |
---|---|---|
CalcBounds ( ) : void | ||
CalcLastEndIndex ( ) : void | ||
CalcPage ( ) : void | ||
CheckShowEmpty ( ) : void | ||
DoRefresh ( int begin, int end ) : void | ||
LateUpdate ( ) : void |
Is it time to reposition? Do so now.
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PreLeftUp ( int i ) : void | ||
PreRefresh ( int i ) : void | ||
PreRender ( |
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PreRightDown ( int i ) : void | ||
Render ( ) : void | ||
RenderItem ( ) : void | ||
Scroll ( int newHead, bool force ) : void | ||
SetPosition ( |
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SetRangeSymbol ( ) : void | ||
Start ( ) : void |
Position the grid's contents when the script starts.
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Update ( ) : void |
public GetDataFromIndex ( int index ) : LuaTable | ||
index | int | |
return | LuaTable |
public GetIndex ( |
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item | ||
return | int |
public InsertData ( object item, int index ) : int | ||
item | object | |
index | int | |
return | int |
public Refresh ( |
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item | /// Item. /// | |
return | void |
public Refresh ( int begin = -1, int end = -1 ) : void | ||
begin | int | /// Begin. /// |
end | int | |
return | void |
public RemoveChild ( |
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item | ||
return | int |