Property | Type | Description | |
---|---|---|---|
animationTime | float | ||
ceilingObject | |||
columns | UnityEngine.GameObject[] | ||
disks | UnityEngine.GameObject[] | ||
disksAnimations | bool | ||
endingColumnName | ColumnsNames | ||
greenColor | |||
redColor | |||
startingColumnName | ColumnsNames |
Method | Description | |
---|---|---|
ResetGame ( ) : void | ||
Start ( ) : void |
game starts...
|
|
endGame ( ) : void |
No special stuff needed here, just call MGC...
|
|
getCeilingPosition ( ) : float | ||
getDiskHeight ( ) : float | ||
getGameStartTime ( ) : float | ||
getNumberofMoves ( ) : int | ||
getStartingColumn ( ) : |
||
getWaitingForTarget ( ) : |
||
increaseNumberofMoves ( ) : void | ||
setWaitingForTarget ( |
public setWaitingForTarget ( |
||
disk | ||
return | void |
public GameObject,UnityEngine ceilingObject | ||
return |