C# Class GrandLarceny.SettingsMenu

Inheritance: MenuState
Exibir arquivo Open project: melburn/GLhf

Public Methods

Method Description
SettingsMenu ( ) : System
draw ( GameTime a_gameTime, SpriteBatch a_spriteBatch ) : void
load ( ) : void
update ( GameTime a_gameTime ) : void

Private Methods

Method Description
applyGraphics ( ) : void
applySettingsBlock ( string a_block, string a_stringArray ) : void
awaitInput ( Button a_button ) : void
buttonNo ( Button a_button ) : void
buttonYes ( Button a_button ) : void
changedSettings ( ) : void
createButtons ( ) : void
createDialog ( string a_text ) : void
exitSettings ( Button a_button ) : void
lockButtons ( Button a_button ) : void
nextResolution ( Button a_button ) : void
prevResolution ( Button a_button ) : void
removeDialog ( ) : void
resetGraphics ( ) : void
saveSettings ( Button a_button ) : void
setKeybinding ( Keys k ) : void
setResolutionLabel ( ) : void
testGraphics ( Button a_button ) : void
toggleButton ( Button a_button ) : void
unlockButtons ( ) : void

Method Details

SettingsMenu() public method

public SettingsMenu ( ) : System
return System

draw() public method

public draw ( GameTime a_gameTime, SpriteBatch a_spriteBatch ) : void
a_gameTime Microsoft.Xna.Framework.GameTime
a_spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
return void

load() public method

public load ( ) : void
return void

update() public method

public update ( GameTime a_gameTime ) : void
a_gameTime GameTime
return void