Property | Type | Description | |
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ASSET_LABEL | string | ||
BUILD_TARGET_NAME_TO_ENUM | BuildTarget>.Dictionary | ||
filename | string | ||
filenameCanonical | string | ||
isManifest | bool | ||
targets | string[] | ||
versionString | string |
Method | Description | |
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CalculateVersion ( ) : long |
Get a numeric version number. Each component is multiplied by VERSION_COMPONENT_MULTIPLIER^(MAX_VERSION_COMPONENTS - (component_index + 1)) and accumulated in the returned value. If the version string contains more than MAX_VERSION_COMPONENTS the remaining components are ignored.
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CalculateVersion ( string versionString ) : long |
Get a numeric version number. Each component is multiplied by VERSION_COMPONENT_MULTIPLIER^(MAX_VERSION_COMPONENTS - (component_index + 1)) and accumulated in the returned value. If the version string contains more than MAX_VERSION_COMPONENTS the remaining components are ignored.
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FileMetadata ( string filename ) : UnityEngine |
Parse metadata from filename and store in this class.
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GetAssetImporter ( ) : |
Get the AssetImporter associated with this file.
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GetBuildTargets ( ) : HashSet |
Get the list of build targets this file is compatible with.
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GetEditorEnabled ( ) : bool |
Determine whether this file is compatible with the editor. This is a special case as the editor isn't a "platform" covered by UnityEditor.BuildTarget.
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RenameAsset ( string newFilename ) : bool |
Rename the file associated with this data.
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UpdateAssetLabels ( ) : void |
Save metadata from this class into the asset's labels.
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VersionNumberToString ( long versionNumber ) : string |
Convert a numeric version back to a version string.
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Method | Description | |
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GetBlackList ( ) : HashSet |
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GetUnityVersionMajorMinor ( ) : float | ||
IsTargetSupportedByUnity ( BuildTarget target ) : bool | ||
ParseTargets ( string token ) : string[] |
Parse target names from a filename or label field.
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ParseVersion ( string token ) : string |
Parse version from a filename or label field.
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public static CalculateVersion ( string versionString ) : long | ||
versionString | string | |
return | long |
public FileMetadata ( string filename ) : UnityEngine | ||
filename | string | Name of the file to parse. |
return | UnityEngine |
public GetAssetImporter ( ) : |
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return |
public RenameAsset ( string newFilename ) : bool | ||
newFilename | string | New name of the file. |
return | bool |
public static VersionNumberToString ( long versionNumber ) : string | ||
versionNumber | long | |
return | string |
static public Dictionary |
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return | BuildTarget>.Dictionary |