Property | Type | Description | |
---|---|---|---|
client | Client | ||
connected | bool | ||
disconnectTime | float | ||
echoTimeout | double | ||
gameTickInterval | float | ||
protocol | Login.Protocol | ||
remoteEcho | RemoteEcho | ||
running | bool | ||
showClientStats | bool |
Method | Description | |
---|---|---|
Login ( string gameId, string hostname, int httpPort, string username, string password, |
||
OnAppStarted ( AppStarted callback ) : void | ||
OnConnectionTimeout ( ConnectionTimeout connectionTimeout ) : void | ||
Run ( Login protocol, string host, int port, string username, int authtoken ) : void | ||
StartCoreActors ( ) : void | ||
onRunning ( object caller, string methodName ) : void |
Method | Description | |
---|---|---|
ConnectLoop ( ) : void | ||
OnApplicationQuit ( ) : void | ||
OnEchoReceived ( ) : void | ||
OnPlayerConnected ( ) : void | ||
RunOnRunningCallbacks ( ) : void | ||
SetEchoInterval ( ) : void | ||
Start ( ) : void | ||
UpdateNetwork ( ) : void | ||
UpdateStats ( ) : void |
public Login ( string gameId, string hostname, int httpPort, string username, string password, |
||
gameId | string | |
hostname | string | |
httpPort | int | |
username | string | |
password | string | |
success | ||
error | ||
return | void |
public OnAppStarted ( AppStarted callback ) : void | ||
callback | AppStarted | |
return | void |
public OnConnectionTimeout ( ConnectionTimeout connectionTimeout ) : void | ||
connectionTimeout | ConnectionTimeout | |
return | void |
public Run ( Login protocol, string host, int port, string username, int authtoken ) : void | ||
protocol | Login | |
host | string | |
port | int | |
username | string | |
authtoken | int | |
return | void |
public static onRunning ( object caller, string methodName ) : void | ||
caller | object | |
methodName | string | |
return | void |