Property | Type | Description | |
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mIsCodeValid | bool |
Method | Description | |
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CodeEditorControl ( ) : System | ||
DetermineIfCodeFileIsValid ( string fileName ) : bool |
Determines if a code file is valid based off of the number of opening and closing brackets it has. This method counts { and }, but doesn't include comments or contsts like "{0}".
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HasMatchingBrackets ( string text ) : bool | ||
OnTimerTick ( object sender, EventArgs e ) : void | ||
RemoveWhiteSpaceForCodeWindow ( string textToAssign ) : string | ||
UpdateDisplayToCurrentObject ( ) : void |
Method | Description | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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Method | Description | |
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CodeEditorControl_VisibleChanged ( object sender, EventArgs e ) : void | ||
GetMethodContentsFor ( SyntaxTree syntaxTree, StringBuilderDocument document, string methodName, bool &wasFound ) : string | ||
HideAutoComplete ( ) : void | ||
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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SaveText ( ) : void | ||
ShouldAutoCompleteShowForKeyTyped ( KeyEventArgs e ) : bool | ||
syntaxBoxControl1_KeyDown ( object sender, KeyEventArgs e ) : void | ||
syntaxBoxControl1_KeyPress ( object sender, KeyPressEventArgs e ) : void | ||
syntaxBoxControl1_KeyUp ( object sender, KeyEventArgs e ) : void | ||
syntaxBoxControl1_TextChanged ( object sender, EventArgs e ) : void |
public static DetermineIfCodeFileIsValid ( string fileName ) : bool | ||
fileName | string | The file name to open - this should be the .cs file for C# files. |
return | bool |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
return | void |
public static HasMatchingBrackets ( string text ) : bool | ||
text | string | |
return | bool |
public OnTimerTick ( object sender, EventArgs e ) : void | ||
sender | object | |
e | EventArgs | |
return | void |
public static RemoveWhiteSpaceForCodeWindow ( string textToAssign ) : string | ||
textToAssign | string | |
return | string |
public UpdateDisplayToCurrentObject ( ) : void | ||
return | void |