Method | Description | |
---|---|---|
HandleGameType ( EventHandler |
||
InvokeGameTypeHandle ( object sender, GameTypeEventArgs e ) : void | ||
RaiseChangeItemOnMap ( Item item ) : void | ||
RaiseDead ( Critter killer ) : void | ||
RaiseDropItem ( Item item ) : void | ||
RaiseFinish ( bool deleted ) : void | ||
RaiseHideCritter ( Critter hide_cr ) : void | ||
RaiseHideCritter1 ( Critter hide_cr ) : void | ||
RaiseHideCritter2 ( Critter hide_cr ) : void | ||
RaiseHideCritter3 ( Critter hide_cr ) : void | ||
RaiseHideItemOnMap ( Item item, bool removed, Critter picker ) : void | ||
RaiseIdle ( ) : void | ||
RaiseKnockout ( uint anim2_begin, uint anim2_idle, uint anim2_end, uint lost_ap, uint knock_dist ) : void | ||
RaiseMessage ( Critter from_cr, int num, int val ) : void | ||
RaiseMoveItem ( Item item, byte from_slot ) : void | ||
RaiseRespawn ( ) : void | ||
RaiseShowCritter ( Critter show_cr ) : void | ||
RaiseShowCritter1 ( Critter show_cr ) : void | ||
RaiseShowCritter2 ( Critter show_cr ) : void | ||
RaiseShowCritter3 ( Critter show_cr ) : void | ||
RaiseShowItemOnMap ( Item item, bool added, Critter dropper ) : void | ||
RaiseSmthAttack ( Critter from_cr, Critter target ) : void | ||
RaiseSmthAttacked ( Critter from_cr, Critter attacker ) : void | ||
RaiseSmthDead ( Critter from_cr, Critter killer ) : void | ||
RaiseSmthDropItem ( Critter from_cr, Item item ) : void | ||
RaiseSmthKnockout ( Critter from_cr, uint anim2_begin, uint anim2_idle, uint anim2_end, uint lost_ap, uint knock_dist ) : void | ||
RaiseSmthMoveItem ( Critter from_cr, Item item, ItemSlot from_slot ) : void | ||
RaiseSmthStealing ( Critter from_cr, Critter thief, bool success, Item item, uint count ) : void | ||
RaiseSmthTurnBasedProcess ( Critter from_cr, Map map, bool begin_turn ) : void | ||
RaiseSmthUseItem ( Critter from_cr, Item item, Critter on_cr, Item on_item, IntPtr on_scenery ) : void | ||
RaiseSmthUseSkill ( Critter from_cr, int skill, Critter on_cr, Item on_item, IntPtr on_scenery ) : void | ||
RaiseStealing ( Critter thief, bool success, Item item, uint count ) : void | ||
RaiseTurnBasedProcess ( Map map, bool begin_turn ) : void |
Method | Description | |
---|---|---|
GetAnim1Dead ( IntPtr thisptr ) : uint | ||
GetAnim1Knockout ( IntPtr thisptr ) : uint | ||
GetAnim1Life ( IntPtr thisptr ) : uint | ||
GetAnim2Dead ( IntPtr thisptr ) : uint | ||
GetAnim2Knockout ( IntPtr thisptr ) : uint | ||
GetAnim2Life ( IntPtr thisptr ) : uint | ||
GetCond ( IntPtr thisptr ) : char | ||
GetCrType ( IntPtr thisptr ) : uint | ||
GetDir ( IntPtr thisptr ) : char | ||
GetFlags ( IntPtr thisptr ) : uint | ||
GetHexX ( IntPtr thisptr ) : ushort | ||
GetHexY ( IntPtr thisptr ) : ushort | ||
GetId ( IntPtr thisptr ) : uint | ||
GetIsNotValid ( IntPtr thisptr ) : bool | ||
GetShowCritterDist1 ( IntPtr thisptr ) : uint | ||
GetShowCritterDist2 ( IntPtr thisptr ) : uint | ||
GetShowCritterDist3 ( IntPtr thisptr ) : uint | ||
GetWorldX ( IntPtr thisptr ) : ushort | ||
GetWorldY ( IntPtr thisptr ) : ushort | ||
RaiseAttack ( Critter target ) : bool | ||
RaiseAttacked ( Critter attacker ) : bool | ||
RaiseBarter ( Critter cr_barter, bool attach, uint barter_count ) : bool | ||
RaiseEventPlaneBegin ( IntPtr plane, int reason, Critter some_cr, Item some_item, uint &res ) : bool | ||
RaiseEventPlaneEnd ( IntPtr plane, int reason, Critter some_cr, Item some_item, uint &res ) : bool | ||
RaiseEventPlaneRun ( IntPtr plane, int reason, uint &p0, uint &p1, uint &p2, uint &res ) : bool | ||
RaiseGlobalInvite ( Item car, uint encounter_descriptor, int combat_mode, uint &map_id, ushort &hx, ushort &hy, byte &dir ) : bool | ||
RaiseGlobalProcess ( int type, Item car, float &x, float &y, float &to_x, float &to_y, float &speed, int &encounter_descriptor, bool &wait_for_answer ) : bool | ||
RaiseTalk ( Critter cr_talk, bool attach, uint talk_count ) : bool | ||
RaiseUseItem ( Item item, Critter on_cr, Item on_item, IntPtr on_scenery ) : bool | ||
RaiseUseItemOnMe ( Critter who_use, Item item ) : bool | ||
RaiseUseSkill ( int skill, Critter on_cr, Item on_item, IntPtr on_scenery ) : bool | ||
RaiseUseSkillOnMe ( Critter who_use, int skill ) : bool | ||
SetShowCritterDist1 ( IntPtr thisptr, uint val ) : void | ||
SetShowCritterDist2 ( IntPtr thisptr, uint val ) : void | ||
SetShowCritterDist3 ( IntPtr thisptr, uint val ) : void |
public HandleGameType ( EventHandler |
||
handler | EventHandler |
|
return | IDisposable |
public InvokeGameTypeHandle ( object sender, GameTypeEventArgs e ) : void | ||
sender | object | |
e | GameTypeEventArgs | |
return | void |
public RaiseChangeItemOnMap ( Item item ) : void | ||
item | Item | |
return | void |
public RaiseHideCritter ( Critter hide_cr ) : void | ||
hide_cr | Critter | |
return | void |
public RaiseHideCritter1 ( Critter hide_cr ) : void | ||
hide_cr | Critter | |
return | void |
public RaiseHideCritter2 ( Critter hide_cr ) : void | ||
hide_cr | Critter | |
return | void |
public RaiseHideCritter3 ( Critter hide_cr ) : void | ||
hide_cr | Critter | |
return | void |
public RaiseHideItemOnMap ( Item item, bool removed, Critter picker ) : void | ||
item | Item | |
removed | bool | |
picker | Critter | |
return | void |
public RaiseKnockout ( uint anim2_begin, uint anim2_idle, uint anim2_end, uint lost_ap, uint knock_dist ) : void | ||
anim2_begin | uint | |
anim2_idle | uint | |
anim2_end | uint | |
lost_ap | uint | |
knock_dist | uint | |
return | void |
public RaiseMessage ( Critter from_cr, int num, int val ) : void | ||
from_cr | Critter | |
num | int | |
val | int | |
return | void |
public RaiseMoveItem ( Item item, byte from_slot ) : void | ||
item | Item | |
from_slot | byte | |
return | void |
public RaiseShowCritter ( Critter show_cr ) : void | ||
show_cr | Critter | |
return | void |
public RaiseShowCritter1 ( Critter show_cr ) : void | ||
show_cr | Critter | |
return | void |
public RaiseShowCritter2 ( Critter show_cr ) : void | ||
show_cr | Critter | |
return | void |
public RaiseShowCritter3 ( Critter show_cr ) : void | ||
show_cr | Critter | |
return | void |
public RaiseShowItemOnMap ( Item item, bool added, Critter dropper ) : void | ||
item | Item | |
added | bool | |
dropper | Critter | |
return | void |
public RaiseSmthAttack ( Critter from_cr, Critter target ) : void | ||
from_cr | Critter | |
target | Critter | |
return | void |
public RaiseSmthAttacked ( Critter from_cr, Critter attacker ) : void | ||
from_cr | Critter | |
attacker | Critter | |
return | void |
public RaiseSmthDead ( Critter from_cr, Critter killer ) : void | ||
from_cr | Critter | |
killer | Critter | |
return | void |
public RaiseSmthDropItem ( Critter from_cr, Item item ) : void | ||
from_cr | Critter | |
item | Item | |
return | void |
public RaiseSmthKnockout ( Critter from_cr, uint anim2_begin, uint anim2_idle, uint anim2_end, uint lost_ap, uint knock_dist ) : void | ||
from_cr | Critter | |
anim2_begin | uint | |
anim2_idle | uint | |
anim2_end | uint | |
lost_ap | uint | |
knock_dist | uint | |
return | void |
public RaiseSmthMoveItem ( Critter from_cr, Item item, ItemSlot from_slot ) : void | ||
from_cr | Critter | |
item | Item | |
from_slot | ItemSlot | |
return | void |
public RaiseSmthStealing ( Critter from_cr, Critter thief, bool success, Item item, uint count ) : void | ||
from_cr | Critter | |
thief | Critter | |
success | bool | |
item | Item | |
count | uint | |
return | void |
public RaiseSmthTurnBasedProcess ( Critter from_cr, Map map, bool begin_turn ) : void | ||
from_cr | Critter | |
map | Map | |
begin_turn | bool | |
return | void |
public RaiseSmthUseItem ( Critter from_cr, Item item, Critter on_cr, Item on_item, IntPtr on_scenery ) : void | ||
from_cr | Critter | |
item | Item | |
on_cr | Critter | |
on_item | Item | |
on_scenery | IntPtr | |
return | void |
public RaiseSmthUseSkill ( Critter from_cr, int skill, Critter on_cr, Item on_item, IntPtr on_scenery ) : void | ||
from_cr | Critter | |
skill | int | |
on_cr | Critter | |
on_item | Item | |
on_scenery | IntPtr | |
return | void |
public RaiseStealing ( Critter thief, bool success, Item item, uint count ) : void | ||
thief | Critter | |
success | bool | |
item | Item | |
count | uint | |
return | void |
public RaiseTurnBasedProcess ( Map map, bool begin_turn ) : void | ||
map | Map | |
begin_turn | bool | |
return | void |