C# Class FMOD.REVERB_PROPERTIES

Exibir arquivo Open project: punker76/simple-music-player Class Usage Examples

Public Properties

Property Type Description
DecayTime float
Density float
Diffusion float
EarlyDelay float
EarlyLateMix float
HFDecayRatio float
HFReference float
HighCut float
LateDelay float
LowShelfFrequency float
LowShelfGain float
WetLevel float

Public Methods

Method Description
REVERB_PROPERTIES ( float decayTime, float earlyDelay, float lateDelay, float hfReference, float hfDecayRatio, float diffusion, float density, float lowShelfFrequency, float lowShelfGain, float highCut, float earlyLateMix, float wetLevel ) : System

Method Details

REVERB_PROPERTIES() public method

public REVERB_PROPERTIES ( float decayTime, float earlyDelay, float lateDelay, float hfReference, float hfDecayRatio, float diffusion, float density, float lowShelfFrequency, float lowShelfGain, float highCut, float earlyLateMix, float wetLevel ) : System
decayTime float
earlyDelay float
lateDelay float
hfReference float
hfDecayRatio float
diffusion float
density float
lowShelfFrequency float
lowShelfGain float
highCut float
earlyLateMix float
wetLevel float
return System

Property Details

DecayTime public_oe property

public float DecayTime
return float

Density public_oe property

public float Density
return float

Diffusion public_oe property

public float Diffusion
return float

EarlyDelay public_oe property

public float EarlyDelay
return float

EarlyLateMix public_oe property

public float EarlyLateMix
return float

HFDecayRatio public_oe property

public float HFDecayRatio
return float

HFReference public_oe property

public float HFReference
return float

HighCut public_oe property

public float HighCut
return float

LateDelay public_oe property

public float LateDelay
return float

LowShelfFrequency public_oe property

public float LowShelfFrequency
return float

LowShelfGain public_oe property

public float LowShelfGain
return float

WetLevel public_oe property

public float WetLevel
return float