Method | Description | |
---|---|---|
ApplyScreenDeltaToWorldPos ( |
||
EnterIngame ( string gameMode ) : void | ||
ExitIngame ( ) : void | ||
GetRegistryInt ( |
||
GetRegistryInt ( string name, int defaultValue ) : int | ||
GetRegistrySettings ( ) : |
||
GetRegistryString ( |
||
GetScreenPointFromWorldPos ( |
||
GetScreenPointFromWorldPos ( |
||
GetWorldRayFromScreenPoint ( |
||
Init ( ) : void | ||
OnEditorEvent ( uint eventType, |
||
OnKeyEvent ( |
||
OnMouseEvent ( |
||
OnUpdate ( float dt ) : void | ||
PopInput ( IInputSink input ) : void | ||
PushInput ( IInputSink input ) : void | ||
RayCastPhysics ( |
||
RayCastPhysics ( |
||
RayCastPhysics ( |
||
RayCastPhysics ( |
||
RayCastPhysicsFromMouse ( |
||
RayCastPhysicsFromScreenPoint ( |
||
RayCastTerrain ( |
||
RayCastTerrainFromMouse ( |
||
RayCastTerrainFromScreenPoint ( |
||
SetRegistryInt ( |
||
SetRegistryInt ( string name, int value ) : void |
Method | Description | |
---|---|---|
EnableUICallback ( bool enable ) : void | ||
EventCallback ( uint eventType, |
||
GetInputs ( ) : IEnumerable |
||
LoadCompletedCallback ( bool success ) : void | ||
SaveCompletedCallback ( bool success ) : void | ||
UpdateCallback ( float dt ) : void |
public static ApplyScreenDeltaToWorldPos ( |
||
screenDelta | ||
worldPos | ||
return | void |
public static EnterIngame ( string gameMode ) : void | ||
gameMode | string | |
return | void |
public static GetRegistryInt ( |
||
key | ||
name | string | |
defaultValue | int | |
return | int |
public static GetRegistryInt ( string name, int defaultValue ) : int | ||
name | string | |
defaultValue | int | |
return | int |
public static GetRegistrySettings ( ) : |
||
return |
public static GetRegistryString ( |
||
key | ||
name | string | |
defaultValue | string | |
return | string |
public static GetScreenPointFromWorldPos ( |
||
worldPos | ||
screenPoint | ||
return | bool |
public static GetScreenPointFromWorldPos ( |
||
worldPos | ||
screenPoint | ||
clipped | bool | |
return | bool |
public static GetWorldRayFromScreenPoint ( |
||
screenPoint | ||
raySrc | ||
rayDir | ||
return | void |
public static OnEditorEvent ( uint eventType, |
||
eventType | uint | |
eventPtr | ||
return | void |
public static OnKeyEvent ( |
||
keyEvent | ||
keyEventArgs | ||
return | void |
public static OnMouseEvent ( |
||
mouseEvent | ||
mouseEventArgs | ||
return | void |
public static PopInput ( IInputSink input ) : void | ||
input | IInputSink | |
return | void |
public static PushInput ( IInputSink input ) : void | ||
input | IInputSink | |
return | void |
public static RayCastPhysics ( |
||
raySrc | ||
rayDir | ||
ignore | ||
hitPos | ||
hitDist | float | |
return | bool |
public static RayCastPhysics ( |
||
raySrc | ||
rayDir | ||
ignore | ||
hitPos | ||
hitDist | float | |
hitNormal | ||
return | bool |
public static RayCastPhysics ( |
||
raySrc | ||
rayDir | ||
ignore | ||
hitPos | ||
hitDist | float | |
return | bool |
public static RayCastPhysics ( |
||
raySrc | ||
rayDir | ||
ignore | ||
hitPos | ||
hitDist | float | |
hitNormal | ||
return | bool |
public static RayCastPhysicsFromMouse ( |
||
hitPos | ||
return | bool |
public static RayCastPhysicsFromScreenPoint ( |
||
screenPoint | ||
hitPos | ||
return | bool |
public static RayCastTerrain ( |
||
raySrc | ||
rayDir | ||
hitPos | ||
hitDist | float | |
return | bool |
public static RayCastTerrainFromMouse ( |
||
hitPos | ||
return | bool |
public static RayCastTerrainFromScreenPoint ( |
||
screenPoint | ||
hitPos | ||
return | bool |
public static SetRegistryInt ( |
||
key | ||
name | string | |
value | int | |
return | void |
public static SetRegistryInt ( string name, int value ) : void | ||
name | string | |
value | int | |
return | void |