Property | Type | Description |
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Method | Description | |
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LoadbalancingPeer ( IPhotonPeerListener listener, ConnectionProtocol protocolType ) : ExitGames.Client.Photon | ||
OpAuthenticate ( string appId, string appVersion, AuthenticationValues authValues, string regionCode ) : bool |
Sends this app's appId and appVersion to identify this application server side. This is an async request which triggers a OnOperationResponse() call. This operation makes use of encryption, if that is established before. See: EstablishEncryption(). Check encryption with IsEncryptionAvailable. This operation is allowed only once per connection (multiple calls will have ErrorCode != Ok). |
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OpChangeGroups ( byte groupsToRemove, byte groupsToAdd ) : bool |
Operation to handle this client's interest groups (for events in room). Note the difference between passing null and byte[0]: null won't add/remove any groups. byte[0] will add/remove all (existing) groups. First, removing groups is executed. This way, you could leave all groups and join only the ones provided. |
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OpCreateRoom ( string roomName, RoomOptions roomOptions, TypedLobby lobby, ExitGames.Client.Photon.Hashtable playerProperties, bool onGameServer ) : bool |
Don't use this method directly, unless you know how to cache and apply customActorProperties. The PhotonNetwork methods will handle player and room properties for you and call this method.
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OpFindFriends ( string friendsToFind ) : bool |
Request the rooms and online status for a list of friends (each client must set a unique username via OpAuthenticate). Used on Master Server to find the rooms played by a selected list of users. Users identify themselves by using OpAuthenticate with a unique username. The list of usernames must be fetched from some other source (not provided by Photon). The server response includes 2 arrays of info (each index matching a friend from the request): ParameterCode.FindFriendsResponseOnlineList = bool[] of online states ParameterCode.FindFriendsResponseRoomIdList = string[] of room names (empty string if not in a room) |
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OpGetRegions ( string appId ) : bool | ||
OpJoinLobby ( TypedLobby lobby ) : bool |
Joins the lobby on the Master Server, where you get a list of RoomInfos of currently open rooms. This is an async request which triggers a OnOperationResponse() call.
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OpJoinRandomRoom ( ExitGames.Client.Photon.Hashtable expectedCustomRoomProperties, byte expectedMaxPlayers, ExitGames.Client.Photon.Hashtable playerProperties, MatchmakingMode matchingType, TypedLobby typedLobby, string sqlLobbyFilter ) : bool |
Operation to join a random, available room. Overloads take additional player properties. This is an async request which triggers a OnOperationResponse() call. If all rooms are closed or full, the OperationResponse will have a returnCode of ErrorCode.NoRandomMatchFound. If successful, the OperationResponse contains a gameserver address and the name of some room.
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OpJoinRoom ( string roomName, RoomOptions roomOptions, TypedLobby lobby, bool createIfNotExists, ExitGames.Client.Photon.Hashtable playerProperties, bool onGameServer ) : bool |
LoadBalancingPeer.OpJoinRoom
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OpLeaveLobby ( ) : bool |
Leaves the lobby on the Master Server. This is an async request which triggers a OnOperationResponse() call.
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OpRaiseEvent ( byte eventCode, object customEventContent, bool sendReliable, RaiseEventOptions raiseEventOptions ) : bool |
Send an event with custom code/type and any content to the other players in the same room. This override explicitly uses another parameter order to not mix it up with the implementation for Hashtable only. |
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OpSetCustomPropertiesOfActor ( int actorNr, ExitGames.Client.Photon.Hashtable actorProperties, bool broadcast, byte channelId ) : bool | ||
OpSetCustomPropertiesOfRoom ( ExitGames.Client.Photon.Hashtable gameProperties, bool broadcast, byte channelId ) : bool |
Method | Description | |
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OpSetPropertiesOfActor ( int actorNr, ExitGames.Client.Photon.Hashtable actorProperties, bool broadcast, byte channelId, ExitGames.Client.Photon.Hashtable expectedValues ) : bool | ||
OpSetPropertiesOfRoom ( ExitGames.Client.Photon.Hashtable gameProperties, bool broadcast, byte channelId, ExitGames.Client.Photon.Hashtable expectedValues ) : bool | ||
OpSetPropertyOfRoom ( byte propCode, object value ) : void |
public LoadbalancingPeer ( IPhotonPeerListener listener, ConnectionProtocol protocolType ) : ExitGames.Client.Photon | ||
listener | IPhotonPeerListener | |
protocolType | ConnectionProtocol | |
return | ExitGames.Client.Photon |
public OpAuthenticate ( string appId, string appVersion, AuthenticationValues authValues, string regionCode ) : bool | ||
appId | string | Your application's name or ID to authenticate. This is assigned by Photon Cloud (webpage). |
appVersion | string | The client's version (clients with differing client appVersions are separated and players don't meet). |
authValues | AuthenticationValues | |
regionCode | string | When authenticating for a specific region, a NameServer will forward you to that region's MasterServer. |
return | bool |
public OpChangeGroups ( byte groupsToRemove, byte groupsToAdd ) : bool | ||
groupsToRemove | byte | Groups to remove from interest. Null will not remove any. A byte[0] will remove all. |
groupsToAdd | byte | Groups to add to interest. Null will not add any. A byte[0] will add all current. |
return | bool |
public OpCreateRoom ( string roomName, RoomOptions roomOptions, TypedLobby lobby, ExitGames.Client.Photon.Hashtable playerProperties, bool onGameServer ) : bool | ||
roomName | string | |
roomOptions | RoomOptions | |
lobby | TypedLobby | |
playerProperties | ExitGames.Client.Photon.Hashtable | |
onGameServer | bool | |
return | bool |
public OpFindFriends ( string friendsToFind ) : bool | ||
friendsToFind | string | Array of friend's names (make sure they are unique). |
return | bool |
public OpJoinLobby ( TypedLobby lobby ) : bool | ||
lobby | TypedLobby | |
return | bool |
public OpJoinRandomRoom ( ExitGames.Client.Photon.Hashtable expectedCustomRoomProperties, byte expectedMaxPlayers, ExitGames.Client.Photon.Hashtable playerProperties, MatchmakingMode matchingType, TypedLobby typedLobby, string sqlLobbyFilter ) : bool | ||
expectedCustomRoomProperties | ExitGames.Client.Photon.Hashtable | Optional. A room will only be joined, if it matches these custom properties (with string keys). |
expectedMaxPlayers | byte | Filters for a particular maxplayer setting. Use 0 to accept any maxPlayer value. |
playerProperties | ExitGames.Client.Photon.Hashtable | This player's properties (custom and well known). |
matchingType | MatchmakingMode | Selects one of the available matchmaking algorithms. See MatchmakingMode enum for options. |
typedLobby | TypedLobby | |
sqlLobbyFilter | string | |
return | bool |
public OpJoinRoom ( string roomName, RoomOptions roomOptions, TypedLobby lobby, bool createIfNotExists, ExitGames.Client.Photon.Hashtable playerProperties, bool onGameServer ) : bool | ||
roomName | string | |
roomOptions | RoomOptions | |
lobby | TypedLobby | |
createIfNotExists | bool | |
playerProperties | ExitGames.Client.Photon.Hashtable | |
onGameServer | bool | |
return | bool |
public OpRaiseEvent ( byte eventCode, object customEventContent, bool sendReliable, RaiseEventOptions raiseEventOptions ) : bool | ||
eventCode | byte | Identifies this type of event (and the content). Your game's event codes can start with 0. |
customEventContent | object | Any serializable datatype (including Hashtable like the other OpRaiseEvent overloads). |
sendReliable | bool | If this event has to arrive reliably (potentially repeated if it's lost). |
raiseEventOptions | RaiseEventOptions | Contains (slightly) less often used options. If you pass null, the default options will be used. |
return | bool |
public OpSetCustomPropertiesOfActor ( int actorNr, ExitGames.Client.Photon.Hashtable actorProperties, bool broadcast, byte channelId ) : bool | ||
actorNr | int | |
actorProperties | ExitGames.Client.Photon.Hashtable | |
broadcast | bool | |
channelId | byte | |
return | bool |
public OpSetCustomPropertiesOfRoom ( ExitGames.Client.Photon.Hashtable gameProperties, bool broadcast, byte channelId ) : bool | ||
gameProperties | ExitGames.Client.Photon.Hashtable | |
broadcast | bool | |
channelId | byte | |
return | bool |
protected OpSetPropertiesOfActor ( int actorNr, ExitGames.Client.Photon.Hashtable actorProperties, bool broadcast, byte channelId, ExitGames.Client.Photon.Hashtable expectedValues ) : bool | ||
actorNr | int | |
actorProperties | ExitGames.Client.Photon.Hashtable | |
broadcast | bool | |
channelId | byte | |
expectedValues | ExitGames.Client.Photon.Hashtable | |
return | bool |
protected OpSetPropertiesOfRoom ( ExitGames.Client.Photon.Hashtable gameProperties, bool broadcast, byte channelId, ExitGames.Client.Photon.Hashtable expectedValues ) : bool | ||
gameProperties | ExitGames.Client.Photon.Hashtable | |
broadcast | bool | |
channelId | byte | |
expectedValues | ExitGames.Client.Photon.Hashtable | |
return | bool |
protected OpSetPropertyOfRoom ( byte propCode, object value ) : void | ||
propCode | byte | |
value | object | |
return | void |