Method | Description | |
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ClosestCamp ( this entity ) : JungleCamp |
The closest camp.
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Distance2D ( this entity1, System.Entity entity2 ) : float |
Distance between two entities
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Distance2D ( this p1, TrackingProjectile p2 ) : float |
The distance between two projectiles
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Distance2D ( this entity, System.Vector3 vector ) : float |
Distance between a entity and a vector
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FindAngleBetween ( this entity, System.Vector3 vector, bool radian = false ) : float |
Angle between a entity and a vector in degrees
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FindAngleForTurnTime ( this unit, System.Vector3 position ) : float |
The find angle for turn time.
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FindAngleR ( this entity ) : float |
The find angle r.
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GetTurnAmount ( this entity, float time ) : double |
Returns in radians how much can entity turn during given time
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Init ( ) : void |
The init.
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IsIllusion ( this entity ) : bool |
The is illusion.
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Spellbook ( this entity ) : Spellbook |
The spell book.
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Vector2FromPolarAngle ( this entity, float delta = 0f, float radial = 1f ) : System.Vector2 |
The vector 2 from polar angle.
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Vector3FromPolarAngle ( this entity, float delta = 0f, float radial = 1f ) : System.Vector3 |
The vector 3 from polar angle.
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Method | Description | |
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GetTurnRate ( this entity ) : double | ||
GetTurnTime ( this entity, System.Entity entity2 ) : double | ||
GetTurnTime ( this entity, System.Vector3 position ) : double |
public static ClosestCamp ( this entity ) : JungleCamp | ||
entity | this | /// The entity. /// |
return | JungleCamp |
public static Distance2D ( this entity1, System.Entity entity2 ) : float | ||
entity1 | this | /// The entity 1. /// |
entity2 | System.Entity | /// The entity 2. /// |
return | float |
public static Distance2D ( this p1, TrackingProjectile p2 ) : float | ||
p1 | this | /// The p 1. /// |
p2 | TrackingProjectile | /// The p 2. /// |
return | float |
public static Distance2D ( this entity, System.Vector3 vector ) : float | ||
entity | this | /// The entity. /// |
vector | System.Vector3 | /// The vector. /// |
return | float |
public static FindAngleBetween ( this entity, System.Vector3 vector, bool radian = false ) : float | ||
entity | this | /// The entity. /// |
vector | System.Vector3 | /// The vector. /// |
radian | bool | /// The radian. /// |
return | float |
public static FindAngleForTurnTime ( this unit, System.Vector3 position ) : float | ||
unit | this | /// The unit. /// |
position | System.Vector3 | /// The position. /// |
return | float |
public static FindAngleR ( this entity ) : float | ||
entity | this | /// The entity. /// |
return | float |
public static GetTurnAmount ( this entity, float time ) : double | ||
entity | this | /// The entity. /// |
time | float | /// The time. /// |
return | double |
public static IsIllusion ( this entity ) : bool | ||
entity | this | /// The entity. /// |
return | bool |
public static Spellbook ( this entity ) : Spellbook | ||
entity | this | /// The entity. /// |
return | Spellbook |
public static Vector2FromPolarAngle ( this entity, float delta = 0f, float radial = 1f ) : System.Vector2 | ||
entity | this | /// The entity. /// |
delta | float | /// The delta. /// |
radial | float | /// The radial. /// |
return | System.Vector2 |
public static Vector3FromPolarAngle ( this entity, float delta = 0f, float radial = 1f ) : System.Vector3 | ||
entity | this | /// The entity. /// |
delta | float | /// The delta. /// |
radial | float | /// The radial. /// |
return | System.Vector3 |