Method | Description | |
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ChangeNeuronCount ( ILayer layer, int neuronCount ) : void |
Change the neuron count for the network. If the count is increased then a zero-weighted neuron is added, which will not affect the output of the neural network. If the neuron count is decreased, then the weakest neuron will be removed.
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DetermineNeuronSignificance ( ILayer layer, int neuron ) : double |
Determine the significance of the neuron. The higher the return value, the more significant the neuron is.
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Prune ( ILayer targetLayer, int neuron ) : void |
Prune one of the neurons from this layer. Remove all entries in this weight matrix and other layers.
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PruneSelective ( BasicNetwork network ) : System |
Construct an object prune the neural network.
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StimulateNeuron ( double percent, ILayer layer, int neuron ) : void |
Stimulate the specified neuron by the specified percent. This is used to randomize the weights and bias values for weak neurons.
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StimulateWeakNeurons ( ILayer layer, int count, double percent ) : void |
Stimulate weaker neurons on a layer. Find the weakest neurons and then randomize them by the specified percent.
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Method | Description | |
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DecreaseNeuronCount ( ILayer layer, int neuronCount ) : void |
Internal function to decrease the neuron count of a layer.
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FindWeakestNeurons ( ILayer layer, int count ) : int[] |
Find the weakest neurons.
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IncreaseNeuronCount ( ILayer layer, int neuronCount ) : void |
Internal function to increase the neuron count. This will add a zero-weight neuron to this layer.
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public ChangeNeuronCount ( ILayer layer, int neuronCount ) : void | ||
layer | ILayer | The layer to adjust. |
neuronCount | int | The new neuron count for this layer. |
return | void |
public DetermineNeuronSignificance ( ILayer layer, int neuron ) : double | ||
layer | ILayer | The layer to query. |
neuron | int | The neuron to query. |
return | double |
public Prune ( ILayer targetLayer, int neuron ) : void | ||
targetLayer | ILayer | The neuron to prune. Zero specifies the first neuron. |
neuron | int | The neuron to prune. |
return | void |
public PruneSelective ( BasicNetwork network ) : System | ||
network | BasicNetwork | The network to prune. |
return | System |
public StimulateNeuron ( double percent, ILayer layer, int neuron ) : void | ||
percent | double | The percent to randomize by. |
layer | ILayer | The layer that the neuron is on. |
neuron | int | The neuron to randomize. |
return | void |
public StimulateWeakNeurons ( ILayer layer, int count, double percent ) : void | ||
layer | ILayer | The layer to stimulate. |
count | int | The number of weak neurons to stimulate. |
percent | double | The percent to stimulate by. |
return | void |