C# Class EmptyKeys.UserInterface.Renderers.MonoGameRenderer

Implements Mono Game renderer
Inheritance: Renderer
Exibir arquivo Open project: EmptyKeys/UI_Engines

Public Methods

Method Description
Begin ( ) : void

Begins the rendering

Begin ( EffectBase effect ) : void

Begins the rendering with custom effect

BeginClipped ( Rect clipRect ) : void

Begins the clipped.

BeginClipped ( Rect clipRect, EffectBase effect ) : void

Begins the clipped rendering with custom effect

CreateEffect ( object nativeEffect ) : EffectBase

Creates the effect.

CreateFont ( object nativeFont ) : FontBase

Creates the font.

CreateGeometryBuffer ( ) : GeometryBuffer

Creates the geometry buffer.

CreateTexture ( int width, int height, bool mipmap, bool dynamic ) : TextureBase

Creates the texture.

CreateTexture ( object nativeTexture ) : TextureBase

Creates the texture.

Draw ( TextureBase texture, PointF position, Size renderSize, ColorW color, Rect source, bool centerOrigin ) : void

Draws the specified texture.

Draw ( TextureBase texture, PointF position, Size renderSize, ColorW color, bool centerOrigin ) : void

Draws the specified texture.

DrawGeometryColor ( GeometryBuffer buffer, PointF position, ColorW color, float opacity, float depth ) : void

Draws the color of the geometry.

DrawGeometryTexture ( GeometryBuffer buffer, PointF position, TextureBase texture, float opacity, float depth ) : void

Draws the geometry texture.

DrawText ( FontBase font, string text, PointF position, Size renderSize, ColorW color, PointF scale, float depth ) : void

Draws the text.

End ( bool endEffect = false ) : void

Ends rendering

EndClipped ( bool endEffect = false ) : void

Ends the clipped drawing

GetSDFFontEffect ( ) : EffectBase

Gets the SDF font effect.

GetViewport ( ) : Rect

Gets the viewport.

IsClipped ( PointF position, Size renderSize ) : bool

Determines whether the specified rectangle is outside of clip bounds

MonoGameRenderer ( GraphicsDevice graphicsDevice, int nativeScreenWidth, int nativeScreenHeight ) : System

Initializes a new instance of the MonoGameRenderer class.

ResetNativeSize ( ) : void

Resets the size of the native. Sets NativeScreenWidth and NativeScreenHeight based on active back buffer

Private Methods

Method Description
BeginClipped ( Rectangle clipRect ) : void

Begins the clipped.

DrawGeometry ( GeometryBuffer buffer, PointF position, float depth ) : void
UpdateCurrentEffect ( EffectBase effect ) : void

Method Details

Begin() public method

Begins the rendering
public Begin ( ) : void
return void

Begin() public method

Begins the rendering with custom effect
public Begin ( EffectBase effect ) : void
effect EmptyKeys.UserInterface.Media.EffectBase The effect.
return void

BeginClipped() public method

Begins the clipped.
public BeginClipped ( Rect clipRect ) : void
clipRect Rect The clip rect.
return void

BeginClipped() public method

Begins the clipped rendering with custom effect
public BeginClipped ( Rect clipRect, EffectBase effect ) : void
clipRect Rect The clip rect.
effect EmptyKeys.UserInterface.Media.EffectBase The effect.
return void

CreateEffect() public method

Creates the effect.
public CreateEffect ( object nativeEffect ) : EffectBase
nativeEffect object The native effect.
return EmptyKeys.UserInterface.Media.EffectBase

CreateFont() public method

Creates the font.
public CreateFont ( object nativeFont ) : FontBase
nativeFont object The native font.
return EmptyKeys.UserInterface.Media.FontBase

CreateGeometryBuffer() public method

Creates the geometry buffer.
public CreateGeometryBuffer ( ) : GeometryBuffer
return EmptyKeys.UserInterface.Media.GeometryBuffer

CreateTexture() public method

Creates the texture.
public CreateTexture ( int width, int height, bool mipmap, bool dynamic ) : TextureBase
width int The width.
height int The height.
mipmap bool if set to true [mipmap].
dynamic bool if set to true [dynamic].
return EmptyKeys.UserInterface.Media.TextureBase

CreateTexture() public method

Creates the texture.
public CreateTexture ( object nativeTexture ) : TextureBase
nativeTexture object The native texture.
return EmptyKeys.UserInterface.Media.TextureBase

Draw() public method

Draws the specified texture.
public Draw ( TextureBase texture, PointF position, Size renderSize, ColorW color, Rect source, bool centerOrigin ) : void
texture EmptyKeys.UserInterface.Media.TextureBase The texture.
position PointF The position.
renderSize Size Size of the render.
color ColorW The color.
source Rect The source.
centerOrigin bool if set to true [center origin].
return void

Draw() public method

Draws the specified texture.
public Draw ( TextureBase texture, PointF position, Size renderSize, ColorW color, bool centerOrigin ) : void
texture EmptyKeys.UserInterface.Media.TextureBase The texture.
position PointF The position.
renderSize Size Size of the render.
color ColorW The color.
centerOrigin bool if set to true [center origin].
return void

DrawGeometryColor() public method

Draws the color of the geometry.
public DrawGeometryColor ( GeometryBuffer buffer, PointF position, ColorW color, float opacity, float depth ) : void
buffer EmptyKeys.UserInterface.Media.GeometryBuffer The buffer.
position PointF The position.
color ColorW The color.
opacity float The opacity.
depth float The depth.
return void

DrawGeometryTexture() public method

Draws the geometry texture.
public DrawGeometryTexture ( GeometryBuffer buffer, PointF position, TextureBase texture, float opacity, float depth ) : void
buffer EmptyKeys.UserInterface.Media.GeometryBuffer The buffer.
position PointF The position.
texture EmptyKeys.UserInterface.Media.TextureBase The texture.
opacity float The opacity.
depth float The depth.
return void

DrawText() public method

Draws the text.
public DrawText ( FontBase font, string text, PointF position, Size renderSize, ColorW color, PointF scale, float depth ) : void
font EmptyKeys.UserInterface.Media.FontBase The font.
text string The text.
position PointF The position.
renderSize Size Size of the render.
color ColorW The color.
scale PointF The scale.
depth float The depth.
return void

End() public method

Ends rendering
public End ( bool endEffect = false ) : void
endEffect bool
return void

EndClipped() public method

Ends the clipped drawing
public EndClipped ( bool endEffect = false ) : void
endEffect bool
return void

GetSDFFontEffect() public method

Gets the SDF font effect.
public GetSDFFontEffect ( ) : EffectBase
return EmptyKeys.UserInterface.Media.EffectBase

GetViewport() public method

Gets the viewport.
public GetViewport ( ) : Rect
return Rect

IsClipped() public method

Determines whether the specified rectangle is outside of clip bounds
public IsClipped ( PointF position, Size renderSize ) : bool
position PointF The position.
renderSize Size Size of the render.
return bool

MonoGameRenderer() public method

Initializes a new instance of the MonoGameRenderer class.
public MonoGameRenderer ( GraphicsDevice graphicsDevice, int nativeScreenWidth, int nativeScreenHeight ) : System
graphicsDevice GraphicsDevice The graphics device.
nativeScreenWidth int Width of the native screen.
nativeScreenHeight int Height of the native screen.
return System

ResetNativeSize() public method

Resets the size of the native. Sets NativeScreenWidth and NativeScreenHeight based on active back buffer
public ResetNativeSize ( ) : void
return void