Property | Type | Description | |
---|---|---|---|
Method | System.Action | ||
Priority | Priority | ||
ThreadName | string |
Method | Description | |
---|---|---|
Create ( System.Action method, string threadName, Priority priority, int cycleTimeMS, bool debugCoroutineThread = false ) : |
Returns UniLoopThread for proper platform.
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LoopThread ( System.Action method, string threadName, Priority priority, int cycleTimeMS ) : System | ||
Start ( ) : void | ||
Stop ( ) : void | ||
Wait ( int ms ) : void |
Method | Description | |
---|---|---|
RunThreadLoop ( ) : void |
public static Create ( System.Action method, string threadName, Priority priority, int cycleTimeMS, bool debugCoroutineThread = false ) : |
||
method | System.Action | |
threadName | string | |
priority | Priority | |
cycleTimeMS | int | Cycle time in Milliseconds. |
debugCoroutineThread | bool | Optional flag to run thread through coroutine for debuggin purposes. |
return |
public LoopThread ( System.Action method, string threadName, Priority priority, int cycleTimeMS ) : System | ||
method | System.Action | |
threadName | string | |
priority | Priority | |
cycleTimeMS | int | |
return | System |