Method | Description | |
---|---|---|
AddAreaElement ( IAreaElement element ) : void | ||
Contains ( IntVector3 p ) : bool | ||
Destruct ( ) : void | ||
EnvironmentObject ( World world, ObjectID objectID ) : System | ||
GetContents ( IntGrid2Z rect ) : IEnumerable |
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GetContents ( IntVector3 l ) : IList |
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GetElementAt ( IntVector3 p ) : IAreaElement | ||
GetFirstObject ( IntVector3 l ) : |
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GetHidden ( IntVector3 ml ) : bool | ||
GetMaterial ( IntVector3 l ) : MaterialInfo | ||
GetMaterialID ( IntVector3 l ) : MaterialID | ||
GetSecondaryMaterial ( IntVector3 l ) : MaterialInfo | ||
GetTileData ( IntVector3 p ) : TileData | ||
GetTileFlags ( IntVector3 l ) : TileFlags | ||
GetTileFlags ( IntVector3 l, TileFlags flags ) : bool | ||
GetTileID ( IntVector3 l ) : TileID | ||
GetWaterLevel ( IntVector3 l ) : byte | ||
HasContents ( IntVector3 l ) : bool | ||
ReceiveObjectData ( BaseGameObjectData _data ) : void | ||
RemoveAreaElement ( IAreaElement element ) : void | ||
SetProperty ( PropertyID propertyID, object value ) : void | ||
SetTerrains ( IntGrid3 bounds, ulong tileData ) : void | ||
SetTerrains ( TileData>.KeyValuePair |
||
SetTileData ( IntVector3 l, TileData tileData ) : void | ||
ToString ( ) : string |
Method | Description | |
---|---|---|
ChildAdded ( |
||
ChildMoved ( |
||
ChildRemoved ( |
Method | Description | |
---|---|---|
IEnvironmentObject ( IntVector3 l ) : IEnumerable |
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ISaveGameDelegate ( ) : object | ||
ISaveGameDelegate ( object _data ) : void | ||
OnObjectVisualChanged ( |
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OnTileExtraChanged ( IntVector3 p ) : void |
public AddAreaElement ( IAreaElement element ) : void | ||
element | IAreaElement | |
return | void |
protected ChildAdded ( |
||
child | ||
return | void |
protected ChildMoved ( |
||
child | ||
from | IntVector3 | |
to | IntVector3 | |
return | void |
protected ChildRemoved ( |
||
child | ||
return | void |
public EnvironmentObject ( World world, ObjectID objectID ) : System | ||
world | World | |
objectID | ObjectID | |
return | System |
public GetContents ( IntGrid2Z rect ) : IEnumerable |
||
rect | IntGrid2Z | |
return | IEnumerable |
public GetElementAt ( IntVector3 p ) : IAreaElement | ||
p | IntVector3 | |
return | IAreaElement |
public GetFirstObject ( IntVector3 l ) : |
||
l | IntVector3 | |
return |
public GetMaterial ( IntVector3 l ) : MaterialInfo | ||
l | IntVector3 | |
return | MaterialInfo |
public GetMaterialID ( IntVector3 l ) : MaterialID | ||
l | IntVector3 | |
return | MaterialID |
public GetSecondaryMaterial ( IntVector3 l ) : MaterialInfo | ||
l | IntVector3 | |
return | MaterialInfo |
public GetTileData ( IntVector3 p ) : TileData | ||
p | IntVector3 | |
return | TileData |
public GetTileFlags ( IntVector3 l ) : TileFlags | ||
l | IntVector3 | |
return | TileFlags |
public GetTileFlags ( IntVector3 l, TileFlags flags ) : bool | ||
l | IntVector3 | |
flags | TileFlags | |
return | bool |
public ReceiveObjectData ( BaseGameObjectData _data ) : void | ||
_data | BaseGameObjectData | |
return | void |
public RemoveAreaElement ( IAreaElement element ) : void | ||
element | IAreaElement | |
return | void |
public SetProperty ( PropertyID propertyID, object value ) : void | ||
propertyID | PropertyID | |
value | object | |
return | void |
public SetTerrains ( IntGrid3 bounds, ulong tileData ) : void | ||
bounds | IntGrid3 | |
tileData | ulong | |
return | void |
public SetTerrains ( TileData>.KeyValuePair |
||
tileDataList | TileData>.KeyValuePair | |
return | void |
public SetTileData ( IntVector3 l, TileData tileData ) : void | ||
l | IntVector3 | |
tileData | TileData | |
return | void |