Property | Type | Description | |
---|---|---|---|
GetFleeVector | DoubleVector3 | ||
HerbivoreAI | System |
Method | Description | |
---|---|---|
HerbivoreAI ( ILivingObject ob, int playerID ) : System | ||
OnObservableJobStatusChanged ( IJob job, JobStatus status ) : void |
Method | Description | |
---|---|---|
GetNewOrCurrentAssignment ( ActionPriority priority ) : IAssignment |
Method | Description | |
---|---|---|
GetFleeVector ( IEnumerable |
||
HerbivoreAI ( SaveGameContext ctx ) : System |
protected GetNewOrCurrentAssignment ( ActionPriority priority ) : IAssignment | ||
priority | ActionPriority | |
return | IAssignment |
public HerbivoreAI ( ILivingObject ob, int playerID ) : System | ||
ob | ILivingObject | |
playerID | int | |
return | System |
public OnObservableJobStatusChanged ( IJob job, JobStatus status ) : void | ||
job | IJob | |
status | JobStatus | |
return | void |