Method | Description | |
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BossStructure ( DnK game, System.Entity parent, int iteration = 50, float step = 25, |
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Draw ( Matrix viewMatrix, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale ) : void | ||
GetArea ( ) : float | ||
GetSize ( ) : Vector2 | ||
GetVertices ( ) : Vector2[] | ||
Iterate ( int iterationNumber = 1 ) : void | ||
Split ( |
Method | Description | |
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GenerateBaseStructure ( ) : void | ||
GenerateRandomPosition ( Vector2 position, List |
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GenerateSymmetry ( List |
public BossStructure ( DnK game, System.Entity parent, int iteration = 50, float step = 25, |
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game | DnK | |
parent | System.Entity | |
iteration | int | |
step | float | |
polygonShape | ||
return | System |
public Draw ( Matrix viewMatrix, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale ) : void | ||
viewMatrix | Matrix | |
position | Vector2 | |
color | Color | |
rotation | float | |
origin | Vector2 | |
scale | Vector2 | |
return | void |
public Iterate ( int iterationNumber = 1 ) : void | ||
iterationNumber | int | |
return | void |
public Split ( |
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collisionBox | ||
return |