Method | Description | |
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FeedReferences ( Bitmap &_frameBuffer, |
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SetArrayKeyMapping ( arrowMapType _map ) : void |
Change arrow key mapping
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UserWindowForm ( ) : System |
Method | Description | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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ProcessCmdKey ( Message &msg, Keys keyData ) : bool |
Quick hack to get arrow keys as Keypress doesn't capture it :/
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Method | Description | |
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GameWindowForm_KeyPress ( object sender, KeyPressEventArgs e ) : void |
On keypress
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InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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pictureBox1_Paint ( object sender, PaintEventArgs e ) : void |
Picture box Paint
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timer1_Tick ( object sender, EventArgs e ) : void |
Tick timer
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protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
return | void |
public FeedReferences ( Bitmap &_frameBuffer, |
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_frameBuffer | Bitmap | |
_mainForm | ||
return | void |
protected ProcessCmdKey ( Message &msg, Keys keyData ) : bool | ||
msg | Message | |
keyData | Keys | |
return | bool |
public SetArrayKeyMapping ( arrowMapType _map ) : void | ||
_map | arrowMapType | |
return | void |