Property | Type | Description | |
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FOG_SPECULAR_TEXTURE_WIN | uint |
Method | Description | |
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BindImageTexture ( uint unit, uint texture, int level, bool layered, int layer, uint access, uint format ) : void |
bind a level of a texture to an image unit(a uniform image2D in compute shader). for more information check http://www.unix.com/man-page/debian/3g/GLBINDIMAGETEXTURE/
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BindSampler ( uint target, uint sampler ) : void |
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Clear ( ClearBufferMask mask ) : void |
This function clears the buffers specified by mask.
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DeleteBuffers ( int n, uint buffers ) : void |
This function deletes a set of vertex buffer objects.
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DeleteFramebuffers ( uint n, uint framebuffers ) : void |
This function deletes a set of Texture objects.
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DeleteRenderbuffers ( uint n, uint renderbuffers ) : void |
This function deletes a set of Texture objects.
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DeleteTextures ( int n, uint textures ) : void |
This function deletes a set of Texture objects.
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GenSamplers ( int n, uint textures ) : void |
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GenerateMipmap ( MipmapTarget target ) : void |
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SamplerParameteri ( uint sampler, uint pname, int param ) : void |
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Method | Description | |
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Accum ( uint op, float value ) : void | ||
AlphaFunc ( uint func, float ref_notkeword ) : void | ||
AreTexturesResident ( int n, uint textures, byte residences ) : byte | ||
ArrayElement ( int i ) : void | ||
Begin ( uint mode ) : void | ||
BindTexture ( uint target, uint texture ) : void | ||
Bitmap ( int width, int height, float xorig, float yorig, float xmove, float ymove, byte bitmap ) : void | ||
BlendFunc ( uint sfactor, uint dfactor ) : void | ||
CallList ( uint list ) : void | ||
CallLists ( int n, uint type, |
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CallLists ( int n, uint type, byte lists ) : void | ||
CallLists ( int n, uint type, uint lists ) : void | ||
Clear ( uint mask ) : void | ||
ClearAccum ( float red, float green, float blue, float alpha ) : void | ||
ClearDepth ( double depth ) : void | ||
ClearIndex ( float c ) : void | ||
ClearStencil ( int s ) : void | ||
ClipPlane ( uint plane, double equation ) : void | ||
Color3b ( byte red, byte green, byte blue ) : void | ||
Color3bv ( byte v ) : void | ||
Color3d ( double red, double green, double blue ) : void | ||
Color3dv ( double v ) : void | ||
Color3f ( float red, float green, float blue ) : void | ||
Color3fv ( float v ) : void | ||
Color3i ( int red, int green, int blue ) : void | ||
Color3iv ( int v ) : void | ||
Color3s ( short red, short green, short blue ) : void | ||
Color3sv ( short v ) : void | ||
Color3ub ( byte red, byte green, byte blue ) : void | ||
Color3ubv ( byte v ) : void | ||
Color3ui ( uint red, uint green, uint blue ) : void | ||
Color3uiv ( uint v ) : void | ||
Color3us ( ushort red, ushort green, ushort blue ) : void | ||
Color3usv ( ushort v ) : void | ||
Color4b ( byte red, byte green, byte blue, byte alpha ) : void | ||
Color4bv ( byte v ) : void | ||
Color4d ( double red, double green, double blue, double alpha ) : void | ||
Color4dv ( double v ) : void | ||
Color4f ( float red, float green, float blue, float alpha ) : void | ||
Color4fv ( float v ) : void | ||
Color4i ( int red, int green, int blue, int alpha ) : void | ||
Color4iv ( int v ) : void | ||
Color4s ( short red, short green, short blue, short alpha ) : void | ||
Color4sv ( short v ) : void | ||
Color4ub ( byte red, byte green, byte blue, byte alpha ) : void | ||
Color4ubv ( byte v ) : void | ||
Color4ui ( uint red, uint green, uint blue, uint alpha ) : void | ||
Color4uiv ( uint v ) : void | ||
Color4us ( ushort red, ushort green, ushort blue, ushort alpha ) : void | ||
Color4usv ( ushort v ) : void | ||
ColorMask ( bool redWritable, bool greenWritable, bool blueWritable, bool alphaWritable ) : void | ||
ColorMaterial ( uint face, uint mode ) : void | ||
ColorPointer ( int size, uint type, int stride, |
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CopyPixels ( int x, int y, int width, int height, uint type ) : void | ||
CopyTexImage1D ( uint target, int level, uint internalFormat, int x, int y, int width, int border ) : void | ||
CopyTexImage2D ( uint target, int level, uint internalFormat, int x, int y, int width, int height, int border ) : void | ||
CopyTexSubImage1D ( uint target, int level, int xoffset, int x, int y, int width ) : void | ||
CopyTexSubImage2D ( uint target, int level, int xoffset, int yoffset, int x, int y, int width, int height ) : void | ||
CullFace ( uint mode ) : void | ||
DeleteLists ( uint list, int range ) : void | ||
DepthFunc ( uint func ) : void | ||
DepthMask ( bool writable ) : void | ||
DepthRange ( double zNear, double zFar ) : void | ||
Disable ( uint cap ) : void | ||
DrawArrays ( uint mode, int first, int count ) : void | ||
DrawBuffer ( uint mode ) : void | ||
DrawElements ( uint mode, int count, uint type, |
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DrawElements ( uint mode, int count, uint type, uint indices ) : void | ||
DrawPixels ( int width, int height, uint format, uint type, |
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DrawPixels ( int width, int height, uint format, uint type, byte pixels ) : void | ||
DrawPixels ( int width, int height, uint format, uint type, float pixels ) : void | ||
DrawPixels ( int width, int height, uint format, uint type, uint pixels ) : void | ||
DrawPixels ( int width, int height, uint format, uint type, ushort pixels ) : void | ||
EdgeFlag ( byte flag ) : void | ||
EdgeFlagPointer ( int stride, int pointer ) : void | ||
EdgeFlagv ( byte flag ) : void | ||
Enable ( uint cap ) : void | ||
EnableClientState ( uint array ) : void | ||
End ( ) : void | ||
EndList ( ) : void | ||
EvalCoord1d ( double u ) : void | ||
EvalCoord1dv ( double u ) : void | ||
EvalCoord1f ( float u ) : void | ||
EvalCoord1fv ( float u ) : void | ||
EvalCoord2d ( double u, double v ) : void | ||
EvalCoord2dv ( double u ) : void | ||
EvalCoord2f ( float u, float v ) : void | ||
EvalCoord2fv ( float u ) : void | ||
EvalMesh1 ( uint mode, int i1, int i2 ) : void | ||
EvalMesh2 ( uint mode, int i1, int i2, int j1, int j2 ) : void | ||
EvalPoint1 ( int i ) : void | ||
EvalPoint2 ( int i, int j ) : void | ||
FeedbackBuffer ( int size, uint type, float buffer ) : void | ||
Finish ( ) : void | ||
Flush ( ) : void | ||
Fogf ( uint pname, float param ) : void | ||
Fogfv ( uint pname, float parameters ) : void | ||
Fogi ( uint pname, int param ) : void | ||
Fogiv ( uint pname, int parameters ) : void | ||
FrontFace ( uint mode ) : void | ||
Frustum ( double left, double right, double bottom, double top, double zNear, double zFar ) : void | ||
GenLists ( int range ) : uint | ||
GenTextures ( int n, uint textures ) : void | ||
GetBooleanv ( uint pname, byte parameters ) : void | ||
GetClipPlane ( uint plane, double equation ) : void | ||
GetDoublev ( uint pname, double parameters ) : void | ||
GetError ( ) : uint | ||
GetFloatv ( uint pname, float parameters ) : void | ||
GetIntegerv ( uint pname, int parameters ) : void | ||
GetLightfv ( uint light, uint pname, float parameters ) : void | ||
GetLightiv ( uint light, uint pname, int parameters ) : void | ||
GetMapdv ( uint target, uint query, double v ) : void | ||
GetMapfv ( uint target, uint query, float v ) : void | ||
GetMapiv ( uint target, uint query, int v ) : void | ||
GetMaterialfv ( uint face, uint pname, float parameters ) : void | ||
GetMaterialiv ( uint face, uint pname, int parameters ) : void | ||
GetPixelMapfv ( uint map, float values ) : void | ||
GetPixelMapuiv ( uint map, uint values ) : void | ||
GetPixelMapusv ( uint map, ushort values ) : void | ||
GetPointerv ( uint pname, int parameters ) : void | ||
GetPolygonStipple ( byte mask ) : void | ||
GetTexEnvfv ( uint target, uint pname, float parameters ) : void | ||
GetTexEnviv ( uint target, uint pname, int parameters ) : void | ||
GetTexGendv ( uint coord, uint pname, double parameters ) : void | ||
GetTexGenfv ( uint coord, uint pname, float parameters ) : void | ||
GetTexGeniv ( uint coord, uint pname, int parameters ) : void | ||
GetTexImage ( uint target, int level, uint format, uint type, IntPtr pixels ) : void | ||
GetTexLevelParameterfv ( uint target, int level, uint pname, float parameters ) : void | ||
GetTexLevelParameteriv ( uint target, int level, uint pname, int parameters ) : void | ||
GetTexParameterfv ( uint target, uint pname, float parameters ) : void | ||
GetTexParameteriv ( uint target, uint pname, int parameters ) : void | ||
Hint ( uint target, uint mode ) : void | ||
IndexMask ( uint mask ) : void | ||
IndexPointer ( uint type, int stride, int pointer ) : void | ||
Indexd ( double c ) : void | ||
Indexdv ( double c ) : void | ||
Indexf ( float c ) : void | ||
Indexfv ( float c ) : void | ||
Indexi ( int c ) : void | ||
Indexiv ( int c ) : void | ||
Indexs ( short c ) : void | ||
Indexsv ( short c ) : void | ||
Indexub ( byte c ) : void | ||
Indexubv ( byte c ) : void | ||
InitNames ( ) : void | ||
InterleavedArrays ( uint format, int stride, int pointer ) : void | ||
IsEnabled ( uint cap ) : byte | ||
IsList ( uint list ) : byte | ||
IsTexture ( uint texture ) : byte | ||
LightModelf ( uint pname, float param ) : void | ||
LightModelfv ( uint pname, float parameters ) : void | ||
LightModeli ( uint pname, int param ) : void | ||
LightModeliv ( uint pname, int parameters ) : void | ||
Lightf ( uint light, uint pname, float param ) : void | ||
Lightfv ( uint light, uint pname, float parameters ) : void | ||
Lighti ( uint light, uint pname, int param ) : void | ||
Lightiv ( uint light, uint pname, int parameters ) : void | ||
LineStipple ( int factor, ushort pattern ) : void | ||
LineWidth ( float width ) : void | ||
ListBase ( uint listbase ) : void | ||
LoadIdentity ( ) : void | ||
LoadMatrixd ( double m ) : void | ||
LoadMatrixf ( float m ) : void | ||
LoadName ( uint name ) : void | ||
LogicOp ( uint opcode ) : void | ||
Map1d ( uint target, double u1, double u2, int stride, int order, IntPtr points ) : void | ||
Map1f ( uint target, float u1, float u2, int stride, int order, IntPtr points ) : void | ||
Map2d ( uint target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, IntPtr points ) : void | ||
Map2f ( uint target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, IntPtr points ) : void | ||
MapGrid1d ( int un, double u1, double u2 ) : void | ||
MapGrid1f ( int un, float u1, float u2 ) : void | ||
MapGrid2d ( int un, double u1, double u2, int vn, double v1, double v2 ) : void | ||
MapGrid2f ( int un, float u1, float u2, int vn, float v1, float v2 ) : void | ||
Materialf ( uint face, uint pname, float param ) : void | ||
Materialfv ( uint face, uint pname, float parameters ) : void | ||
Materiali ( uint face, uint pname, int param ) : void | ||
Materialiv ( uint face, uint pname, int parameters ) : void | ||
MatrixMode ( uint mode ) : void | ||
MultMatrixd ( double m ) : void | ||
MultMatrixf ( float m ) : void | ||
NewList ( uint list, uint mode ) : void | ||
Normal3b ( byte nx, byte ny, byte nz ) : void | ||
Normal3bv ( byte v ) : void | ||
Normal3d ( double nx, double ny, double nz ) : void | ||
Normal3dv ( double v ) : void | ||
Normal3f ( float nx, float ny, float nz ) : void | ||
Normal3fv ( float v ) : void | ||
Normal3i ( int nx, int ny, int nz ) : void | ||
Normal3iv ( int v ) : void | ||
Normal3s ( short nx, short ny, short nz ) : void | ||
Normal3sv ( short v ) : void | ||
NormalPointer ( uint type, int stride, IntPtr pointer ) : void | ||
NormalPointer ( uint type, int stride, float pointer ) : void | ||
Ortho ( double left, double right, double bottom, double top, double zNear, double zFar ) : void | ||
PassThrough ( float token ) : void | ||
PixelMapfv ( uint map, int mapsize, float values ) : void | ||
PixelMapuiv ( uint map, int mapsize, uint values ) : void | ||
PixelMapusv ( uint map, int mapsize, ushort values ) : void | ||
PixelStoref ( uint pname, float param ) : void | ||
PixelStorei ( uint pname, int param ) : void | ||
PixelTransferf ( uint pname, float param ) : void | ||
PixelTransferi ( uint pname, int param ) : void | ||
PixelZoom ( float xfactor, float yfactor ) : void | ||
PointSize ( float size ) : void | ||
PolygonMode ( uint face, uint mode ) : void | ||
PolygonOffset ( float factor, float units ) : void | ||
PolygonStipple ( byte mask ) : void | ||
PopAttrib ( ) : void | ||
PopClientAttrib ( ) : void | ||
PopMatrix ( ) : void | ||
PopName ( ) : void | ||
PrioritizeTextures ( int n, uint textures, float priorities ) : void | ||
PushAttrib ( uint mask ) : void | ||
PushClientAttrib ( uint mask ) : void | ||
PushMatrix ( ) : void | ||
PushName ( uint name ) : void | ||
RasterPos2d ( double x, double y ) : void | ||
RasterPos2dv ( double v ) : void | ||
RasterPos2f ( float x, float y ) : void | ||
RasterPos2fv ( float v ) : void | ||
RasterPos2i ( int x, int y ) : void | ||
RasterPos2iv ( int v ) : void | ||
RasterPos2s ( short x, short y ) : void | ||
RasterPos2sv ( short v ) : void | ||
RasterPos3d ( double x, double y, double z ) : void | ||
RasterPos3dv ( double v ) : void | ||
RasterPos3f ( float x, float y, float z ) : void | ||
RasterPos3fv ( float v ) : void | ||
RasterPos3i ( int x, int y, int z ) : void | ||
RasterPos3iv ( int v ) : void | ||
RasterPos3s ( short x, short y, short z ) : void | ||
RasterPos3sv ( short v ) : void | ||
RasterPos4d ( double x, double y, double z, double w ) : void | ||
RasterPos4dv ( double v ) : void | ||
RasterPos4f ( float x, float y, float z, float w ) : void | ||
RasterPos4fv ( float v ) : void | ||
RasterPos4i ( int x, int y, int z, int w ) : void | ||
RasterPos4iv ( int v ) : void | ||
RasterPos4s ( short x, short y, short z, short w ) : void | ||
RasterPos4sv ( short v ) : void | ||
ReadBuffer ( uint mode ) : void | ||
ReadPixels ( int x, int y, int width, int height, uint format, uint type, IntPtr pixels ) : void | ||
ReadPixels ( int x, int y, int width, int height, uint format, uint type, byte pixels ) : void | ||
Rectd ( double x1, double y1, double x2, double y2 ) : void | ||
Rectdv ( double v1, double v2 ) : void | ||
Rectf ( float x1, float y1, float x2, float y2 ) : void | ||
Rectfv ( float v1, float v2 ) : void | ||
Recti ( int x1, int y1, int x2, int y2 ) : void | ||
Rectiv ( int v1, int v2 ) : void | ||
Rects ( short x1, short y1, short x2, short y2 ) : void | ||
Rectsv ( short v1, short v2 ) : void | ||
RenderMode ( uint mode ) : int | ||
Rotated ( double angle, double x, double y, double z ) : void | ||
Rotatef ( float angle, float x, float y, float z ) : void | ||
Scaled ( double x, double y, double z ) : void | ||
Scalef ( float x, float y, float z ) : void | ||
Scissor ( int x, int y, int width, int height ) : void | ||
SelectBuffer ( int size, uint buffer ) : void | ||
ShadeModel ( uint mode ) : void | ||
StencilFunc ( uint func, int reference, uint mask ) : void | ||
StencilMask ( uint mask ) : void | ||
StencilOp ( uint fail, uint zfail, uint zpass ) : void | ||
TexCoord1d ( double s ) : void | ||
TexCoord1dv ( double v ) : void | ||
TexCoord1f ( float s ) : void | ||
TexCoord1fv ( float v ) : void | ||
TexCoord1i ( int s ) : void | ||
TexCoord1iv ( int v ) : void | ||
TexCoord1s ( short s ) : void | ||
TexCoord1sv ( short v ) : void | ||
TexCoord2d ( double s, double t ) : void | ||
TexCoord2dv ( double v ) : void | ||
TexCoord2f ( float s, float t ) : void | ||
TexCoord2fv ( float v ) : void | ||
TexCoord2i ( int s, int t ) : void | ||
TexCoord2iv ( int v ) : void | ||
TexCoord2s ( short s, short t ) : void | ||
TexCoord2sv ( short v ) : void | ||
TexCoord3d ( double s, double t, double r ) : void | ||
TexCoord3dv ( double v ) : void | ||
TexCoord3f ( float s, float t, float r ) : void | ||
TexCoord3fv ( float v ) : void | ||
TexCoord3i ( int s, int t, int r ) : void | ||
TexCoord3iv ( int v ) : void | ||
TexCoord3s ( short s, short t, short r ) : void | ||
TexCoord3sv ( short v ) : void | ||
TexCoord4d ( double s, double t, double r, double q ) : void | ||
TexCoord4dv ( double v ) : void | ||
TexCoord4f ( float s, float t, float r, float q ) : void | ||
TexCoord4fv ( float v ) : void | ||
TexCoord4i ( int s, int t, int r, int q ) : void | ||
TexCoord4iv ( int v ) : void | ||
TexCoord4s ( short s, short t, short r, short q ) : void | ||
TexCoord4sv ( short v ) : void | ||
TexCoordPointer ( int size, uint type, int stride, IntPtr pointer ) : void | ||
TexCoordPointer ( int size, uint type, int stride, float pointer ) : void | ||
TexEnvf ( uint target, uint pname, float param ) : void | ||
TexEnvfv ( uint target, uint pname, float parameters ) : void | ||
TexEnvi ( uint target, uint pname, int param ) : void | ||
TexEnviv ( uint target, uint pname, int parameters ) : void | ||
TexGend ( uint coord, uint pname, double param ) : void | ||
TexGendv ( uint coord, uint pname, double parameters ) : void | ||
TexGenf ( uint coord, uint pname, float param ) : void | ||
TexGenfv ( uint coord, uint pname, float parameters ) : void | ||
TexGeni ( uint coord, uint pname, int param ) : void | ||
TexGeniv ( uint coord, uint pname, int parameters ) : void | ||
TexImage1D ( uint target, int level, uint internalformat, int width, int border, uint format, uint type, IntPtr pixels ) : void | ||
TexImage1D ( uint target, int level, uint internalformat, int width, int border, uint format, uint type, byte pixels ) : void | ||
TexImage2D ( uint target, int level, uint internalformat, int width, int height, int border, uint format, uint type, IntPtr pixels ) : void | ||
TexParameterf ( uint target, uint pname, float param ) : void | ||
TexParameterfv ( uint target, uint pname, float parameters ) : void | ||
TexParameteri ( uint target, uint pname, int param ) : void | ||
TexParameteriv ( uint target, uint pname, int parameters ) : void | ||
TexSubImage1D ( uint target, int level, int xoffset, int width, uint format, uint type, IntPtr pixels ) : void | ||
TexSubImage1D ( uint target, int level, int xoffset, int width, uint format, uint type, int pixels ) : void | ||
TexSubImage2D ( uint target, int level, int xoffset, int yoffset, int width, int height, uint format, uint type, IntPtr pixels ) : void | ||
TexSubImage2D ( uint target, int level, int xoffset, int yoffset, int width, int height, uint format, uint type, int pixels ) : void | ||
Translated ( double x, double y, double z ) : void | ||
Translatef ( float x, float y, float z ) : void | ||
Vertex2d ( double x, double y ) : void | ||
Vertex2dv ( double v ) : void | ||
Vertex2f ( float x, float y ) : void | ||
Vertex2fv ( float v ) : void | ||
Vertex2i ( int x, int y ) : void | ||
Vertex2iv ( int v ) : void | ||
Vertex2s ( short x, short y ) : void | ||
Vertex2sv ( short v ) : void | ||
Vertex3d ( double x, double y, double z ) : void | ||
Vertex3dv ( double v ) : void | ||
Vertex3f ( float x, float y, float z ) : void | ||
Vertex3fv ( float v ) : void | ||
Vertex3i ( int x, int y, int z ) : void | ||
Vertex3iv ( int v ) : void | ||
Vertex3s ( short x, short y, short z ) : void | ||
Vertex3sv ( short v ) : void | ||
Vertex4d ( double x, double y, double z, double w ) : void | ||
Vertex4dv ( double v ) : void | ||
Vertex4f ( float x, float y, float z, float w ) : void | ||
Vertex4fv ( float v ) : void | ||
Vertex4i ( int x, int y, int z, int w ) : void | ||
Vertex4iv ( int v ) : void | ||
Vertex4s ( short x, short y, short z, short w ) : void | ||
Vertex4sv ( short v ) : void | ||
VertexPointer ( int size, uint type, int stride, IntPtr pointer ) : void | ||
VertexPointer ( int size, uint type, int stride, double pointer ) : void | ||
VertexPointer ( int size, uint type, int stride, float pointer ) : void | ||
VertexPointer ( int size, uint type, int stride, int pointer ) : void | ||
VertexPointer ( int size, uint type, int stride, short pointer ) : void | ||
Viewport ( int x, int y, int width, int height ) : void | ||
glClearColor ( float red, float green, float blue, float alpha ) : void | ||
glDeleteTextures ( int n, uint textures ) : void | ||
glGetString ( uint name ) : sbyte* |
public static BindImageTexture ( uint unit, uint texture, int level, bool layered, int layer, uint access, uint format ) : void | ||
unit | uint | Specifies the index of the image unit to which to bind the texture. |
texture | uint | Specifies the name of the texture to bind to the image unit. |
level | int | Specifies the level of the texture that is to be bound. |
layered | bool | Specifies whether a layered texture binding is to be established. |
layer | int | If |
access | uint | Specifies a token indicating the type of access that will be performed on the image. |
format | uint | Specifies the format that the elements of the image will be treated as for the purposes of formatted stores. |
return | void |
public static BindSampler ( uint target, uint sampler ) : void | ||
target | uint | |
sampler | uint | |
return | void |
public static Clear ( ClearBufferMask mask ) : void | ||
mask | ClearBufferMask | Which buffers to clear. |
return | void |
public static DeleteBuffers ( int n, uint buffers ) : void | ||
n | int | Number of textures to delete. |
buffers | uint | The array containing the names of the buffers to delete. |
return | void |
public static DeleteFramebuffers ( uint n, uint framebuffers ) : void | ||
n | uint | Number of textures to delete. |
framebuffers | uint | The array containing the names of the textures to delete. |
return | void |
public static DeleteRenderbuffers ( uint n, uint renderbuffers ) : void | ||
n | uint | Number of textures to delete. |
renderbuffers | uint | The array containing the names of the textures to delete. |
return | void |
public static DeleteTextures ( int n, uint textures ) : void | ||
n | int | Number of textures to delete. |
textures | uint | The array containing the names of the textures to delete. |
return | void |
public static GenSamplers ( int n, uint textures ) : void | ||
n | int | |
textures | uint | |
return | void |
public static GenerateMipmap ( MipmapTarget target ) : void | ||
target | MipmapTarget | |
return | void |
public static SamplerParameteri ( uint sampler, uint pname, int param ) : void | ||
sampler | uint | |
pname | uint | |
param | int | |
return | void |