Method |
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DiscreteDynamicsWorld ( IntPtr native ) : System |
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SerializeDynamicsWorldInfo ( BulletSharp.Serializer serializer ) : void |
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SerializeRigidBodies ( BulletSharp.Serializer serializer ) : void |
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btDiscreteDynamicsWorld_applyGravity ( IntPtr obj ) : void |
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btDiscreteDynamicsWorld_debugDrawConstraint ( IntPtr obj, IntPtr constraint ) : void |
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btDiscreteDynamicsWorld_getApplySpeculativeContactRestitution ( IntPtr obj ) : bool |
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btDiscreteDynamicsWorld_getCollisionWorld ( IntPtr obj ) : IntPtr |
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btDiscreteDynamicsWorld_getLatencyMotionStateInterpolation ( IntPtr obj ) : bool |
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btDiscreteDynamicsWorld_getSimulationIslandManager ( IntPtr obj ) : IntPtr |
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btDiscreteDynamicsWorld_getSynchronizeAllMotionStates ( IntPtr obj ) : bool |
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btDiscreteDynamicsWorld_new ( IntPtr dispatcher, IntPtr pairCache, IntPtr constraintSolver, IntPtr collisionConfiguration ) : IntPtr |
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btDiscreteDynamicsWorld_setApplySpeculativeContactRestitution ( IntPtr obj, bool enable ) : void |
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btDiscreteDynamicsWorld_setLatencyMotionStateInterpolation ( IntPtr obj, bool latencyInterpolation ) : void |
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btDiscreteDynamicsWorld_setNumTasks ( IntPtr obj, int numTasks ) : void |
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btDiscreteDynamicsWorld_setSynchronizeAllMotionStates ( IntPtr obj, bool synchronizeAll ) : void |
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btDiscreteDynamicsWorld_synchronizeSingleMotionState ( IntPtr obj, IntPtr body ) : void |
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btDiscreteDynamicsWorld_updateVehicles ( IntPtr obj, float timeStep ) : void |
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