C# Class BulletCSharp.btSphereSphereCollisionAlgorithm

Inheritance: IDisposable
Exibir arquivo Open project: sanglin307/BulletUnity3D Class Usage Examples

Protected Properties

Property Type Description
swigCMemOwn bool

Public Methods

Method Description
Dispose ( ) : void
btSphereSphereCollisionAlgorithm ( SWIGTYPE_p_btCollisionAlgorithmConstructionInfo ci ) : System
btSphereSphereCollisionAlgorithm ( SWIGTYPE_p_btPersistentManifold mf, SWIGTYPE_p_btCollisionAlgorithmConstructionInfo ci, SWIGTYPE_p_btCollisionObjectWrapper col0Wrap, SWIGTYPE_p_btCollisionObjectWrapper col1Wrap ) : System
calculateTimeOfImpact ( btCollisionObject body0, btCollisionObject body1, SWIGTYPE_p_btDispatcherInfo dispatchInfo, SWIGTYPE_p_btManifoldResult resultOut ) : float
getAllContactManifolds ( SWIGTYPE_p_btManifoldArray manifoldArray ) : void
processCollision ( SWIGTYPE_p_btCollisionObjectWrapper body0Wrap, SWIGTYPE_p_btCollisionObjectWrapper body1Wrap, SWIGTYPE_p_btDispatcherInfo dispatchInfo, SWIGTYPE_p_btManifoldResult resultOut ) : void

Private Methods

Method Description
btSphereSphereCollisionAlgorithm ( IntPtr cPtr, bool cMemoryOwn ) : System
getCPtr ( btSphereSphereCollisionAlgorithm obj ) : HandleRef

Method Details

Dispose() public method

public Dispose ( ) : void
return void

btSphereSphereCollisionAlgorithm() public method

public btSphereSphereCollisionAlgorithm ( SWIGTYPE_p_btCollisionAlgorithmConstructionInfo ci ) : System
ci SWIGTYPE_p_btCollisionAlgorithmConstructionInfo
return System

btSphereSphereCollisionAlgorithm() public method

public btSphereSphereCollisionAlgorithm ( SWIGTYPE_p_btPersistentManifold mf, SWIGTYPE_p_btCollisionAlgorithmConstructionInfo ci, SWIGTYPE_p_btCollisionObjectWrapper col0Wrap, SWIGTYPE_p_btCollisionObjectWrapper col1Wrap ) : System
mf SWIGTYPE_p_btPersistentManifold
ci SWIGTYPE_p_btCollisionAlgorithmConstructionInfo
col0Wrap SWIGTYPE_p_btCollisionObjectWrapper
col1Wrap SWIGTYPE_p_btCollisionObjectWrapper
return System

calculateTimeOfImpact() public method

public calculateTimeOfImpact ( btCollisionObject body0, btCollisionObject body1, SWIGTYPE_p_btDispatcherInfo dispatchInfo, SWIGTYPE_p_btManifoldResult resultOut ) : float
body0 btCollisionObject
body1 btCollisionObject
dispatchInfo SWIGTYPE_p_btDispatcherInfo
resultOut SWIGTYPE_p_btManifoldResult
return float

getAllContactManifolds() public method

public getAllContactManifolds ( SWIGTYPE_p_btManifoldArray manifoldArray ) : void
manifoldArray SWIGTYPE_p_btManifoldArray
return void

processCollision() public method

public processCollision ( SWIGTYPE_p_btCollisionObjectWrapper body0Wrap, SWIGTYPE_p_btCollisionObjectWrapper body1Wrap, SWIGTYPE_p_btDispatcherInfo dispatchInfo, SWIGTYPE_p_btManifoldResult resultOut ) : void
body0Wrap SWIGTYPE_p_btCollisionObjectWrapper
body1Wrap SWIGTYPE_p_btCollisionObjectWrapper
dispatchInfo SWIGTYPE_p_btDispatcherInfo
resultOut SWIGTYPE_p_btManifoldResult
return void

Property Details

swigCMemOwn protected_oe property

protected bool swigCMemOwn
return bool