Property | Type | Description | |
---|---|---|---|
m_pingThread | Thread |
Property | Type | Description | |
---|---|---|---|
s_gsPort |
Method | Description | |
---|---|---|
BitScanReverse ( int &index, ulong mask ) : bool | ||
BuildPacket ( byte command ) : byte[] | ||
GameServer ( |
||
ThreadFunction ( ) : void |
Method | Description | |
---|---|---|
ChatMessage ( byte type, List |
||
DefaultHandler ( byte type, List |
||
DispatchPacket ( byte type ) : PacketHandler | ||
GameFlagsPing ( byte type, List |
||
GameLoading ( byte type, List |
||
InitializePlayer ( byte type, List |
||
ItemAction ( byte type, List |
||
ItemSkillBonus ( byte type, List |
||
LifeManaPacket ( byte type, List |
||
LoadActData ( byte type, List |
||
MercUpdate ( byte type, List |
||
NpcAssignment ( byte type, List |
||
NpcInteraction ( byte type, List |
||
NpcMoveEntity ( byte type, List |
||
NpcMovement ( byte type, List |
||
NpcStateUpdate ( byte type, List |
||
NpcStoppedMoving ( byte type, List |
||
NpcUpdate ( byte type, List |
||
ParseItem ( List |
||
PingStart ( ) : void | ||
PingThreadFunction ( ) : void | ||
PlayerJoins ( byte type, List |
||
PlayerLeaves ( byte type, List |
||
PlayerReassign ( byte type, List |
||
PlayerUpdate ( byte type, List |
||
Pong ( byte type, List |
||
PortalUpdate ( byte type, List |
||
ProcessExperience ( byte type, List |
||
SetPlayerLevel ( byte type, List |
||
SkillPacket ( byte type, List |
||
StartPingThread ( byte type, List |
||
WeaponSetSwitched ( byte type, List |
Method | Description | |
---|---|---|
GetChatPacketSize ( List |
||
GetPacketSize ( List |
public static BitScanReverse ( int &index, ulong mask ) : bool | ||
index | int | |
mask | ulong | |
return | bool |
protected ChatMessage ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected DefaultHandler ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected DispatchPacket ( byte type ) : PacketHandler | ||
type | byte | |
return | PacketHandler |
protected GameFlagsPing ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected GameLoading ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
public GameServer ( |
||
cb | ||
return | System |
protected InitializePlayer ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected ItemAction ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected ItemSkillBonus ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected LifeManaPacket ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected LoadActData ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected MercUpdate ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected NpcAssignment ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected NpcInteraction ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected NpcMoveEntity ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected NpcMovement ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected NpcStateUpdate ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected NpcStoppedMoving ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected NpcUpdate ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected PlayerJoins ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected PlayerLeaves ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected PlayerReassign ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected PlayerUpdate ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected Pong ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected PortalUpdate ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected ProcessExperience ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected SetPlayerLevel ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected SkillPacket ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected StartPingThread ( byte type, List |
||
type | byte | |
data | List |
|
return | void |
protected WeaponSetSwitched ( byte type, List |
||
type | byte | |
data | List |
|
return | void |