C# Class BEPUphysics.Constraints.SolverGroups.PrismaticJoint

Restricts two degrees of linear freedom and all three degrees of angular freedom.
Inheritance: SolverGroup
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Public Methods

Method Description
PrismaticJoint ( ) : BEPUphysics.Constraints.TwoEntity

Constructs a new constraint which restricts two degrees of linear freedom and all three degrees of angular freedom. This constructs the internal constraints, but does not configure them. Before using a constraint constructed in this manner, ensure that its active constituent constraints are properly configured. The entire group as well as all internal constraints are initially inactive (IsActive = false).

PrismaticJoint ( Entity connectionA, Entity connectionB, Vector3 lineAnchor, Vector3 lineDirection, Vector3 pointAnchor ) : BEPUphysics.Constraints.TwoEntity

Constructs a new constraint which restricts two degrees of linear freedom and all three degrees of angular freedom.

Method Details

PrismaticJoint() public method

Constructs a new constraint which restricts two degrees of linear freedom and all three degrees of angular freedom. This constructs the internal constraints, but does not configure them. Before using a constraint constructed in this manner, ensure that its active constituent constraints are properly configured. The entire group as well as all internal constraints are initially inactive (IsActive = false).
public PrismaticJoint ( ) : BEPUphysics.Constraints.TwoEntity
return BEPUphysics.Constraints.TwoEntity

PrismaticJoint() public method

Constructs a new constraint which restricts two degrees of linear freedom and all three degrees of angular freedom.
public PrismaticJoint ( Entity connectionA, Entity connectionB, Vector3 lineAnchor, Vector3 lineDirection, Vector3 pointAnchor ) : BEPUphysics.Constraints.TwoEntity
connectionA BEPUphysics.Entities.Entity First entity of the constraint pair.
connectionB BEPUphysics.Entities.Entity Second entity of the constraint pair.
lineAnchor Vector3 Location of the anchor for the line to be attached to connectionA in world space.
lineDirection Vector3 Axis in world space to be attached to connectionA along which connectionB can move.
pointAnchor Vector3 Location of the anchor for the point to be attached to connectionB in world space.
return BEPUphysics.Constraints.TwoEntity