Property | Type | Description | |
---|---|---|---|
_actionManager | |||
_anchorPoint | Vector2 | ||
_anchorPointInPixels | Vector2 | ||
_children | List |
||
_contentSize | Vector2 | ||
_gear | CCFactoryGear | ||
_ignoreAnchorPointForPosition | bool | ||
_isInverseDirty | bool | ||
_isReorderChildDirty | bool | ||
_isRunning | bool | ||
_isTransformDirty | bool | ||
_isUpdateTransformDirty | bool | ||
_orderOfArrival | uint | ||
_parent | |||
_position | Vector2 | ||
_rotation | float | ||
_scaleX | float | ||
_scheduler | |||
_skewX | float | ||
_transform | |||
_userObject | |||
_userTag | string | ||
_vertexZ | float | ||
_visible | bool | ||
_zOrder | int |
Method | Description | |
---|---|---|
CCNode ( ) : UnityEngine | ||
ToString ( ) : string | ||
addChild ( |
||
addChild ( |
||
addChild ( |
||
cleanup ( ) : void | ||
convertMouseEventToNodeSpace ( NSEvent evt ) : Vector2 | ||
convertMouseEventToNodeSpaceAR ( NSEvent evt ) : Vector2 | ||
convertToNodeSpace ( |
||
convertToNodeSpace ( Vector2 worldPoint ) : Vector2 | ||
convertToNodeSpaceAR ( Vector2 worldPoint ) : Vector2 | ||
convertToWindowSpace ( Vector2 nodePoint ) : Vector2 | ||
convertToWorldSpace ( Vector2 nodePoint ) : Vector2 | ||
convertToWorldSpaceAR ( Vector2 nodePoint ) : Vector2 | ||
convertTouchToNodeSpace ( UITouch touch ) : Vector2 | ||
convertTouchToNodeSpaceAR ( UITouch touch ) : Vector2 | ||
forceTransformDirty ( ) : void | ||
getActionByTag ( int aTag ) : CCAction | ||
getChildByTag ( string tag ) : |
||
insertChild ( |
||
nodeToParentTransform ( ) : |
||
nodeToWorldTransform ( ) : |
||
numberOfRuningActions ( ) : uint | ||
onEnter ( ) : void | ||
onEnterTransitionDidFinish ( ) : void | ||
onExit ( ) : void | ||
onExitTransitionDidStart ( ) : void | ||
parentToNodeTransform ( ) : |
||
pauseSchedulerAndActions ( ) : void | ||
removeAllChildrenAndCleanup ( bool cleanup = true ) : void | ||
removeChild ( |
||
removeChildAndCleanup ( |
||
removeChildByTag ( string tag, bool cleanup = true ) : void | ||
removeFromParent ( ) : void | ||
removeFromParentAndCleanup ( bool cleanup ) : void | ||
reorderChild ( |
||
resumeSchedulerAndActions ( ) : void | ||
runAction ( CCAction action ) : CCAction | ||
schedule ( TICK_IMP selector, float interval, uint repeat = CCScheduler.kCCRepeatForever, float delay ) : void | ||
scheduleOnce ( TICK_IMP selector, float delay ) : void | ||
scheduleUpdateWithPriority ( int priority ) : void | ||
stopAction ( CCAction action ) : void | ||
stopActionByTag ( int aTag ) : void | ||
stopAllActions ( ) : void | ||
unschedule ( TICK_IMP selector ) : void | ||
unscheduleAllSelectors ( ) : void | ||
unscheduleUpdate ( ) : void | ||
update ( float dt ) : void | ||
updateTransform ( ) : void | ||
visit ( ) : void | ||
visitOnGUI ( ) : void | ||
worldToNodeTransform ( ) : |
Method | Description | |
---|---|---|
_setZOrder ( int z ) : void | ||
draw ( ) : void | ||
drawOnGUI ( ) : void | ||
init ( ) : void | ||
initWithGear ( CCFactoryGear gear ) : void | ||
recycleGear ( ) : void | ||
sortAllChildren ( ) : void | ||
transformAncestors ( ) : void |
Method | Description | |
---|---|---|
detachChild ( |
public addChild ( |
||
child | ||
z | int | |
return | void |
public addChild ( |
||
child | ||
z | int | |
tag | string | |
return | void |
public convertMouseEventToNodeSpace ( NSEvent evt ) : Vector2 | ||
evt | NSEvent | |
return | Vector2 |
public convertMouseEventToNodeSpaceAR ( NSEvent evt ) : Vector2 | ||
evt | NSEvent | |
return | Vector2 |
public convertToNodeSpace ( |
||
bounds | ||
return |
public convertToNodeSpace ( Vector2 worldPoint ) : Vector2 | ||
worldPoint | Vector2 | |
return | Vector2 |
public convertToNodeSpaceAR ( Vector2 worldPoint ) : Vector2 | ||
worldPoint | Vector2 | |
return | Vector2 |
public convertToWindowSpace ( Vector2 nodePoint ) : Vector2 | ||
nodePoint | Vector2 | |
return | Vector2 |
public convertToWorldSpace ( Vector2 nodePoint ) : Vector2 | ||
nodePoint | Vector2 | |
return | Vector2 |
public convertToWorldSpaceAR ( Vector2 nodePoint ) : Vector2 | ||
nodePoint | Vector2 | |
return | Vector2 |
public convertTouchToNodeSpace ( UITouch touch ) : Vector2 | ||
touch | UITouch | |
return | Vector2 |
public convertTouchToNodeSpaceAR ( UITouch touch ) : Vector2 | ||
touch | UITouch | |
return | Vector2 |
public getActionByTag ( int aTag ) : CCAction | ||
aTag | int | |
return | CCAction |
protected initWithGear ( CCFactoryGear gear ) : void | ||
gear | CCFactoryGear | |
return | void |
public insertChild ( |
||
child | ||
z | int | |
return | void |
public nodeToParentTransform ( ) : |
||
return |
public nodeToWorldTransform ( ) : |
||
return |
public parentToNodeTransform ( ) : |
||
return |
public removeAllChildrenAndCleanup ( bool cleanup = true ) : void | ||
cleanup | bool | |
return | void |
public removeChildAndCleanup ( |
||
child | ||
cleanup | bool | |
return | void |
public removeChildByTag ( string tag, bool cleanup = true ) : void | ||
tag | string | |
cleanup | bool | |
return | void |
public removeFromParentAndCleanup ( bool cleanup ) : void | ||
cleanup | bool | |
return | void |
public reorderChild ( |
||
child | ||
z | int | |
return | void |
public runAction ( CCAction action ) : CCAction | ||
action | CCAction | |
return | CCAction |
public schedule ( TICK_IMP selector, float interval, uint repeat = CCScheduler.kCCRepeatForever, float delay ) : void | ||
selector | TICK_IMP | |
interval | float | |
repeat | uint | |
delay | float | |
return | void |
public scheduleOnce ( TICK_IMP selector, float delay ) : void | ||
selector | TICK_IMP | |
delay | float | |
return | void |
public scheduleUpdateWithPriority ( int priority ) : void | ||
priority | int | |
return | void |
public unschedule ( TICK_IMP selector ) : void | ||
selector | TICK_IMP | |
return | void |
public worldToNodeTransform ( ) : |
||
return |
protected CCActionManager,BBGamelib _actionManager | ||
return |
protected bool _ignoreAnchorPointForPosition | ||
return | bool |
protected CGAffineTransform,BBGamelib _transform | ||
return |