Property | Type | Description | |
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creator | |||
intensity | LightIntensity | ||
isTextureLight | bool | ||
priority | int | ||
textureColor |
Property | Type | Description |
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Method | Description | |
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AffectsFaceGroup ( Axiom.Graphics.StaticFaceGroup faceGroup, ManualCullingMode cullMode ) : bool | ||
CalculateTexCoordsAndColors ( |
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CreateTexture ( ) : Axiom.Core.Texture | ||
TextureLight ( |
Default constructor.
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TextureLight ( string name, |
Normal constructor. Should not be called directly, but rather the SceneManager.CreateLight method should be used.
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Update ( ) : void |
Method | Description | |
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CalculateForDirectionalLight ( |
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CalculateForPointLight ( |
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CalculateForSpotLight ( |
public AffectsFaceGroup ( Axiom.Graphics.StaticFaceGroup faceGroup, ManualCullingMode cullMode ) : bool | ||
faceGroup | Axiom.Graphics.StaticFaceGroup | |
cullMode | ManualCullingMode | |
return | bool |
protected CalculateForDirectionalLight ( |
||
plane | ||
vertices | Vector3 | |
texCoors | Vector2 | |
colors | ||
return | bool |
protected CalculateForPointLight ( |
||
plane | ||
vertices | Vector3 | |
texCoors | Vector2 | |
colors | ||
return | bool |
protected CalculateForSpotLight ( |
||
plane | ||
vertices | Vector3 | |
texCoors | Vector2 | |
colors | ||
return | bool |
public CalculateTexCoordsAndColors ( |
||
plane | ||
vertices | Vector3 | |
texCoors | Vector2 | |
colors | ||
return | bool |
public static CreateTexture ( ) : Axiom.Core.Texture | ||
return | Axiom.Core.Texture |
public TextureLight ( |
||
creator | ||
return | System |
public TextureLight ( string name, |
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name | string | |
creator | ||
return | System |
protected BspSceneManager,Axiom.SceneManagers.Bsp creator | ||
return |