Method |
Description |
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AddManualDepthBuffer ( Device depthSurfaceDevice, Surface depthSurface ) : DepthBuffer |
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BeginFrame ( ) : void |
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BindGpuProgram ( Axiom.Graphics.GpuProgram program ) : void |
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BindGpuProgramParameters ( GpuProgramType gptype, GpuProgramParameters parms, GpuProgramParameters variability ) : void |
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BindGpuProgramPassIterationParameters ( GpuProgramType gptype ) : void |
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CheckMultiSampleQuality ( MultisampleType type, int &outQuality, System.Text.Format format, int adaptNum, DeviceType deviceType, bool fullScreen ) : bool |
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CheckTextureFilteringSupported ( TextureType ttype, PixelFormat format, TextureUsage usage ) : bool |
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CheckVertexTextureFormats ( D3DRenderWindow renderWindow ) : bool |
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ClearFrameBuffer ( FrameBufferType buffers, ColorEx color, Real depth, ushort stencil ) : void |
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ConfigOptionChanged ( string name, string value ) : void |
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ConvertPixelShaderCaps ( RenderSystemCapabilities rsc ) : void |
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ConvertVertexShaderCaps ( RenderSystemCapabilities rsc ) : void |
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CreateDepthBufferFor ( RenderTarget renderTarget ) : DepthBuffer |
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CreateHardwareOcclusionQuery ( ) : HardwareOcclusionQuery |
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CreateMultiRenderTarget ( string name ) : Axiom.Graphics.MultiRenderTarget |
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CreateRenderSystemCapabilities ( ) : RenderSystemCapabilities |
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CreateRenderWindow ( string name, int width, int height, bool isFullScreen, NamedParameterList miscParams ) : Axiom.Graphics.RenderWindow |
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D3DRenderSystem ( ) : System |
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DetermineFSAASettings ( Device d3D9Device, int fsaa, string fsaaHint, System.Text.Format d3DPixelFormat, bool fullScreen, MultisampleType &outMultisampleType, int &outMultisampleQuality ) : void |
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DisableTextureUnit ( int texUnit ) : void |
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EnableClipPlane ( ushort index, bool enable ) : void |
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EndFrame ( ) : void |
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FLOAT2DWORD ( float f ) : int |
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GetDepthStencilFormatFor ( System.Text.Format fmt ) : System.Text.Format |
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GetErrorDescription ( int errorNumber ) : string |
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GetSamplerId ( int unit ) : int |
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InitConfigOptions ( ) : void |
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Initialize ( bool autoCreateWindow, string windowTitle ) : Axiom.Graphics.RenderWindow |
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InitializeFromRenderSystemCapabilities ( RenderSystemCapabilities caps, RenderTarget primary ) : void |
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NotifyOnDeviceLost ( Axiom.RenderSystems.DirectX9.D3D9Device device ) : void |
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PauseFrame ( ) : RenderSystemContext |
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PostExtraThreadsStarted ( ) : void |
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PreExtraThreadsStarted ( ) : void |
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RefreshD3DSettings ( ) : void |
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RefreshFsaaOptions ( ) : void |
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RegisterThread ( ) : void |
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Reinitialize ( ) : void |
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Render ( RenderOperation op ) : void |
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RestoreLostDevice ( ) : void |
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ResumeFrame ( RenderSystemContext context ) : void |
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SetAlphaRejectSettings ( CompareFunction func, byte value, bool alphaToCoverage ) : void |
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SetClipPlane ( ushort index, Real a, Real b, Real c, Real d ) : void |
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SetColorBufferWriteEnabled ( bool red, bool green, bool blue, bool alpha ) : void |
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SetConfigOption ( string name, string value ) : void |
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SetD3D9Light ( int index, Light light ) : void |
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SetDepthBias ( float constantBias, float slopeScaleBias = 0.0f ) : void |
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SetDepthBufferParams ( bool depthTest, bool depthWrite, CompareFunction depthFunction ) : void |
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SetFloatRenderState ( RenderState state, float val ) : void |
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SetPointParameters ( Real size, bool attenuationEnabled, Real constant, Real linear, Real quadratic, Real minSize, Real maxSize ) : void |
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SetRenderState ( RenderState state, SlimDX.Color4 val ) : void |
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SetRenderState ( RenderState state, System val ) : void |
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SetRenderState ( RenderState state, bool val ) : void |
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SetRenderState ( RenderState state, int val ) : void |
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SetSamplerState ( int sampler, SamplerState type, bool value ) : void |
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SetSamplerState ( int sampler, SamplerState type, int value ) : void |
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SetSceneBlending ( SceneBlendFactor src, SceneBlendFactor dest, SceneBlendOperation op = SceneBlendOperation.Add ) : void |
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SetScissorTest ( bool enable, int left, int top, int right, int bottom ) : void |
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SetSeparateSceneBlending ( SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha, SceneBlendOperation op = SceneBlendOperation.Add, SceneBlendOperation alphaOp = SceneBlendOperation.Add ) : void |
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SetStencilBufferParams ( CompareFunction function = CompareFunction.AlwaysPass, int refValue, int mask = -1, Axiom.Graphics.StencilOperation stencilFailOp = StencilOperation.Keep, Axiom.Graphics.StencilOperation depthFailOp = StencilOperation.Keep, Axiom.Graphics.StencilOperation passOp = StencilOperation.Keep, bool twoSidedOperation = false ) : void |
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SetSurfaceParams ( ColorEx ambient, ColorEx diffuse, ColorEx specular, ColorEx emissive, Real shininess, TrackVertexColor tracking = TrackVertexColor.None ) : void |
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SetTexture ( int stage, bool enabled, Axiom.Core.Texture texture ) : void |
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SetTextureAddressingMode ( int stage, UVWAddressing uvw ) : void |
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SetTextureBlendMode ( int stage, LayerBlendModeEx bm ) : void |
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SetTextureBorderColor ( int stage, ColorEx borderColor ) : void |
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SetTextureCoordCalculation ( int stage, TexCoordCalcMethod method, Frustum frustum ) : void |
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SetTextureCoordSet ( int stage, int index ) : void |
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SetTextureLayerAnisotropy ( int stage, int maxAnisotropy ) : void |
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SetTextureMipmapBias ( int unit, float bias ) : void |
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SetTextureStageState ( int stage, TextureStage type, TextureArgument value ) : void |
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SetTextureStageState ( int stage, TextureStage type, TextureOperation value ) : void |
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SetTextureStageState ( int stage, TextureStage type, int value ) : void |
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SetTextureUnitFiltering ( int stage, FilterType type, FilterOptions filter ) : void |
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SetVertexBufferBinding ( VertexBufferBinding binding, int numberOfInstances, bool useGlobalInstancingVertexBufferIsAvailable, bool indexesUsed ) : void |
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SetVertexDeclaration ( Axiom.Graphics.VertexDeclaration decl, bool useGlobalInstancingVertexBufferIsAvailable ) : void |
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SetVertexTexture ( int stage, Axiom.Core.Texture texture ) : void |
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Shutdown ( ) : void |
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UnbindGpuProgram ( GpuProgramType type ) : void |
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UnregisterThread ( ) : void |
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UpdateRenderSystemCapabilities ( D3DRenderWindow renderWindow ) : RenderSystemCapabilities |
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UseLights ( LightList lightList, int limit ) : void |
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ValidateConfigOptions ( ) : string |
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