Property | Type | Description | |
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isTransparent | bool | ||
numTexCoordsInBuffer | int | ||
tileX | float[] | ||
tileY | float[] | ||
topLeft | System.Vector2 |
Method | Description | |
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GetTileX ( int layer ) : float | ||
GetTileY ( int layer ) : float | ||
GetUV ( Real &u1, Real &v1, Real &u2, Real &v2 ) : void | ||
Initialize ( ) : void |
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SetTiling ( float x, float y, int layer ) : void |
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SetUV ( Real u1, Real v1, Real u2, Real v2 ) : void | ||
UpdateRenderQueue ( |
Method | Description | |
---|---|---|
UpdatePositionGeometry ( ) : void |
Internal method for setting up geometry, called by GuiElement.Update
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UpdateTextureGeometry ( ) : void |
Called to update the texture coords when layers change.
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Method | Description | |
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Panel ( string name ) : System |
public GetUV ( Real &u1, Real &v1, Real &u2, Real &v2 ) : void | ||
u1 | Real | |
v1 | Real | |
u2 | Real | |
v2 | Real | |
return | void |
public SetTiling ( float x, float y, int layer ) : void | ||
x | float | |
y | float | |
layer | int | |
return | void |
public SetUV ( Real u1, Real v1, Real u2, Real v2 ) : void | ||
u1 | Real | |
v1 | Real | |
u2 | Real | |
v2 | Real | |
return | void |
public UpdateRenderQueue ( |
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queue | ||
return | void |