C# Class AssetBundleGraph.IntegratedGUIGrouping

Inheritance: INodeOperation
Exibir arquivo Open project: unity3d-jp/AssetGraph Class Usage Examples

Public Methods

Method Description
Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
ValidateGroupingKeyword ( string currentGroupingKeyword, System.Action NullOrEmpty, System.Action ShouldContainWildCardKey ) : void

Private Methods

Method Description
GroupingOutput ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, Action Output ) : void

Method Details

Run() public method

public Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
return void

Setup() public method

public Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
return void

ValidateGroupingKeyword() public static method

public static ValidateGroupingKeyword ( string currentGroupingKeyword, System.Action NullOrEmpty, System.Action ShouldContainWildCardKey ) : void
currentGroupingKeyword string
NullOrEmpty System.Action
ShouldContainWildCardKey System.Action
return void