Method | Description | |
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Create ( uint id, |
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Create ( uint id, ushort typeId ) : NetworkObject | ||
CreateEntity ( uint id ) : Entity | ||
CreateEntityById ( uint id ) : Entity | ||
DefineObject ( object obj, long entityId ) : void | ||
DestroyEntity ( Entity ent, bool destoryEntity = true ) : void | ||
DestroyNetObject ( Entity ent, NetworkObject netObj ) : void | ||
EndSnapshot ( ) : NetworkObject>>.List |
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Lookup ( long id, ushort typeId, bool snapshot = true ) : NetworkObject | ||
StartSnapshot ( ) : void |
Method | Description | |
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AddDeltaState ( int objHash, uint tickId, NetworkObject obj ) : void | ||
AddRawType ( |
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GetBaseline ( uint baselineId, int objHash ) : NetworkObject | ||
GetCurrentPlayerState ( uint id ) : |
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GetEntityCache ( ) : IEnumerable |
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GetLastSimId ( ) : uint | ||
GetNetObjects ( Entity entity, |
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Init ( AsgardBase instance ) : void | ||
LookupType ( ushort id ) : |
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LookupType ( |
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SetCurrentPlayerState ( uint id, |
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UnDefineObject ( object obj, long entityId ) : void |
public static Create ( uint id, |
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id | uint | |
type | ||
return | NetworkObject |
public static Create ( uint id, ushort typeId ) : NetworkObject | ||
id | uint | |
typeId | ushort | |
return | NetworkObject |
public static CreateEntity ( uint id ) : Entity | ||
id | uint | |
return | Entity |
public static CreateEntityById ( uint id ) : Entity | ||
id | uint | |
return | Entity |
public static DefineObject ( object obj, long entityId ) : void | ||
obj | object | |
entityId | long | |
return | void |
public static DestroyEntity ( Entity ent, bool destoryEntity = true ) : void | ||
ent | Entity | |
destoryEntity | bool | |
return | void |
public static DestroyNetObject ( Entity ent, NetworkObject netObj ) : void | ||
ent | Entity | |
netObj | NetworkObject | |
return | void |
public static EndSnapshot ( ) : NetworkObject>>.List |
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return | NetworkObject>>.List |
public static Lookup ( long id, ushort typeId, bool snapshot = true ) : NetworkObject | ||
id | long | |
typeId | ushort | |
snapshot | bool | |
return | NetworkObject |