Method | Description | |
---|---|---|
GetTarget ( System.Vector3 fromPosition ) : Obj_AI_Base |
Method | Description | |
---|---|---|
GetWallQPositions ( Obj_AI_Base player, float Range ) : System.Vector3[] | ||
IsBothNearWall ( Obj_AI_Base target ) : bool |
public static GetTarget ( System.Vector3 fromPosition ) : Obj_AI_Base | ||
fromPosition | System.Vector3 | |
return | Obj_AI_Base |