Method | Description | |
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AboutToDeleteSprite ( int spriteNumber ) : bool | ||
AttemptToDeleteFileFromDisk ( string fileName ) : void | ||
AttemptToGetWriteAccess ( IList |
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AttemptToGetWriteAccess ( string fileName ) : bool |
Attempt to get write access to the specified file. If this fails, a dialog will be displayed to the user and false will be returned.
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CompileGame ( bool forceRebuild, bool createMiniExeForDebug ) : CompileMessages | ||
CompileScript ( Script script, List headers, CompileMessages errors, bool isRoomScript ) : void |
Preprocesses and then compiles the script using the supplied headers.
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DeleteFileOnDiskAndSourceControl ( string fileName ) : void | ||
DeleteSprite ( Sprite sprite ) : void | ||
Dispose ( ) : void | ||
DoEditorInitialization ( ) : void | ||
GetAllScriptHeaders ( ) : IList | ||
GetAllScripts ( ) : List |
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GetAllScripts ( bool includeDialogs ) : List |
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GetFilesThatCanBePutUnderSourceControl ( ) : string[] | ||
GetFirstAvailableScriptName ( string namePrefix ) : string | ||
LoadGameFile ( string fileName ) : void | ||
NeedsRebuildForDebugMode ( ) : bool | ||
RefreshEditorAfterGameLoad ( Game newGame ) : void | ||
RegenerateScriptHeader ( Room currentRoom ) : void | ||
RegisterFileIconAssociation ( string fileExtension, string iconKey ) : void | ||
RenameFileOnDiskAndSourceControl ( string currentName, string newName ) : void | ||
RunProcessAllGameTextsEvent ( IGameTextProcessor processor, CompileMessages errors ) : void | ||
SaveGameFiles ( ) : bool | ||
SetMODMusicFlag ( ) : void | ||
WriteConfigFile ( string outputDir ) : void |
Writes up-to-date game information into configuration file. This updates only values that strongly depend on game properties, and does not affect user settings.
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Method | Description | |
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AGSEditor ( ) : System | ||
BackupCurrentGameFile ( ) : void | ||
CheckFileSystemWriteAccess ( string fileName ) : bool | ||
CloseLockFile ( ) : void | ||
CompileDialogs ( CompileMessages errors, bool rebuildAll ) : Script | ||
CompileScripts ( object parameter ) : object | ||
ConstructFileListForEXE ( ) : string[] | ||
CreateAudioVOXFile ( bool forceRebuild ) : void | ||
CreateCompiledFiles ( object parameter ) : object | ||
CreateCompiledFiles ( CompileMessages errors, bool forceRebuild ) : void | ||
CreateMiniEXEForDebugging ( CompileMessages errors ) : void |
Creates a mini-exe that only contains the GAME.DTA file, in order to improve compile speed. All other files will be sourced from the game folder.
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DefineMacrosAccordingToGameSettings ( IPreprocessor preprocessor ) : void | ||
DeleteAnyExistingSplitResourceFiles ( ) : void | ||
DeleteObsoleteFilesFrom272 ( ) : void | ||
EnsureViewHasAtLeast4LoopsAndAFrameInLeftRightLoops ( AGS view ) : void | ||
EnsureViewNamesAreUnique ( ViewFolder folder, AGS.Types.View>.Dictionary |
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GetInternalScriptHeaders ( ) : List |
Gets a list of all built-in and plugin headers that the user cannot change
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GetInternalScriptModules ( ) : List |
Gets a list of all built-in and plugin modules that the user cannot change
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IsEnoughSpaceFreeOnDisk ( long spaceRequired ) : bool | ||
LoadUserDataFile ( string fileName ) : void | ||
ReportErrorsIfAppropriate ( CompileMessages errors ) : void | ||
RunPreCompilationChecks ( CompileMessages errors ) : void | ||
SaveGameFilesProcess ( object parameter ) : object | ||
SaveUserDataFile ( ) : void | ||
VerifyGameNotAlreadyOpenInAnotherEditor ( ) : void | ||
WriteMainGameFile ( string fileContents ) : bool | ||
_debugger_BreakAtLocation ( DebugCallStack callStack ) : void | ||
_fileWatcher_Changed ( object sender, FileSystemEventArgs e ) : void |
public AboutToDeleteSprite ( int spriteNumber ) : bool | ||
spriteNumber | int | |
return | bool |
public AttemptToDeleteFileFromDisk ( string fileName ) : void | ||
fileName | string | |
return | void |
public AttemptToGetWriteAccess ( IList |
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fileNames | IList |
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return | bool |
public AttemptToGetWriteAccess ( string fileName ) : bool | ||
fileName | string | |
return | bool |
public CompileGame ( bool forceRebuild, bool createMiniExeForDebug ) : CompileMessages | ||
forceRebuild | bool | |
createMiniExeForDebug | bool | |
return | CompileMessages |
public CompileScript ( Script script, List headers, CompileMessages errors, bool isRoomScript ) : void | ||
script | Script | |
headers | List | |
errors | CompileMessages | |
isRoomScript | bool | |
return | void |
public DeleteFileOnDiskAndSourceControl ( string fileName ) : void | ||
fileName | string | |
return | void |
public GetAllScripts ( bool includeDialogs ) : List |
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includeDialogs | bool | |
return | List |
public GetFilesThatCanBePutUnderSourceControl ( ) : string[] | ||
return | string[] |
public GetFirstAvailableScriptName ( string namePrefix ) : string | ||
namePrefix | string | |
return | string |
public LoadGameFile ( string fileName ) : void | ||
fileName | string | |
return | void |
public RefreshEditorAfterGameLoad ( Game newGame ) : void | ||
newGame | Game | |
return | void |
public RegenerateScriptHeader ( Room currentRoom ) : void | ||
currentRoom | Room | |
return | void |
public RegisterFileIconAssociation ( string fileExtension, string iconKey ) : void | ||
fileExtension | string | |
iconKey | string | |
return | void |
public RenameFileOnDiskAndSourceControl ( string currentName, string newName ) : void | ||
currentName | string | |
newName | string | |
return | void |
public RunProcessAllGameTextsEvent ( IGameTextProcessor processor, CompileMessages errors ) : void | ||
processor | IGameTextProcessor | |
errors | CompileMessages | |
return | void |
public WriteConfigFile ( string outputDir ) : void | ||
outputDir | string | |
return | void |