Method | Description | |
---|---|---|
addPlayer ( player, p ) : void | ||
attemptToMove ( Vector2 movement, Vector2 extraMovement, int playerId ) : void | ||
endOfPlayerMovement ( ) : bool | ||
finishAction ( int playerId ) : void | ||
getFinishedPlayers ( ) : int | ||
getReady ( ) : void | ||
getTime ( ) : int | ||
getTurn ( ) : int | ||
playerTakeTurretDamage ( player, p ) : void | ||
stopMovement ( ) : void |
Method | Description | |
---|---|---|
Start ( ) : void | ||
appendLists ( List |
||
calculateCollision ( Vector2 endPos, Vector2 v ) : List |
||
calculateMapCollision ( Vector2 endPos, Vector2 v ) : List |
||
calculatePlayerCollision ( Vector2 endPos, Vector2 v ) : List |
||
calculateStepSequence ( ) : void | ||
clock ( ) : IEnumerator | ||
demoCalculateStepSequence ( ) : void | ||
endCurrentStep ( ) : void | ||
endTurn ( ) : void | ||
getReadyPlayers ( ) : int | ||
resetTurn ( ) : void | ||
startTurn ( ) : void |
public attemptToMove ( Vector2 movement, Vector2 extraMovement, int playerId ) : void | ||
movement | Vector2 | |
extraMovement | Vector2 | |
playerId | int | |
return | void |
public playerTakeTurretDamage ( player, p ) : void | ||
p | player, | |
return | void |