C# Class aiMesh, daguerreo

Inheritance: IDisposable
Exibir arquivo Open project: Akranar/daguerreo Class Usage Examples

Protected Properties

Property Type Description
swigCMemOwn bool

Public Methods

Method Description
Dispose ( ) : void
GetNumColorChannels ( ) : uint
GetNumUVChannels ( ) : uint
HasBones ( ) : bool
HasFaces ( ) : bool
HasNormals ( ) : bool
HasPositions ( ) : bool
HasTangentsAndBitangents ( ) : bool
HasTextureCoords ( uint pIndex ) : bool
HasVertexColors ( uint pIndex ) : bool
aiMesh ( ) : System

Private Methods

Method Description
GetmAnimMeshes ( ) : aiAnimMeshVector
GetmBitangents ( ) : aiVector3DVector
GetmBones ( ) : aiBoneVector
GetmColors ( ) : aiColor4DVectorVector
GetmFaces ( ) : aiFaceVector
GetmNormals ( ) : aiVector3DVector
GetmNumUVComponents ( ) : UintVector
GetmTangents ( ) : aiVector3DVector
GetmTextureCoords ( ) : aiVector3DVectorVector
GetmVertices ( ) : aiVector3DVector
aiMesh ( IntPtr cPtr, bool cMemoryOwn ) : System
getCPtr ( aiMesh, obj ) : HandleRef

Method Details

Dispose() public method

public Dispose ( ) : void
return void

GetNumColorChannels() public method

public GetNumColorChannels ( ) : uint
return uint

GetNumUVChannels() public method

public GetNumUVChannels ( ) : uint
return uint

HasBones() public method

public HasBones ( ) : bool
return bool

HasFaces() public method

public HasFaces ( ) : bool
return bool

HasNormals() public method

public HasNormals ( ) : bool
return bool

HasPositions() public method

public HasPositions ( ) : bool
return bool

HasTangentsAndBitangents() public method

public HasTangentsAndBitangents ( ) : bool
return bool

HasTextureCoords() public method

public HasTextureCoords ( uint pIndex ) : bool
pIndex uint
return bool

HasVertexColors() public method

public HasVertexColors ( uint pIndex ) : bool
pIndex uint
return bool

aiMesh() public method

public aiMesh ( ) : System
return System

Property Details

swigCMemOwn protected_oe property

protected bool swigCMemOwn
return bool