Method | Description | |
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DrawLogDetails ( ) : void |
The bottom of the panel - details of the selected log
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DrawLogList ( float height ) : void |
Draws the main log panel
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Init ( ) : void | ||
OnGUI ( ) : void | ||
OnLogChange ( LogInfo, logInfo ) : void |
Method | Description | |
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ButtonClamped ( string text, GUIStyle style, Vector2 &size ) : bool | ||
ClearSelectedMessage ( ) : void | ||
DrawChannels ( ) : void |
Draws the channel selector
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DrawFilter ( ) : void | ||
DrawToolbar ( ) : void |
Draws the thin, Unity-style toolbar showing error counts and toggle buttons
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GetChannels ( ) : List |
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GetFrameSourceGUIContent ( LogStackFrame frame ) : GUIContent | ||
GetIconForLog ( LogInfo, log ) : |
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GetLogLineGUIContent ( UberLogger log, bool showTimes ) : GUIContent |
Converts a given log element into a piece of gui content to be displayed
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GetSourceForFrame ( LogStackFrame frame ) : string |
If the frame has a valid filename, get the source string for the code around the frame This is cached, so we don't keep getting it.
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JumpToSource ( LogStackFrame frame ) : void | ||
LabelClamped ( string text, GUIStyle style, Vector2 &size ) : void | ||
OnEnable ( ) : void | ||
ResizeTopPane ( ) : void |
Handles the split window stuff, somewhat bodgily
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ShouldShowLog ( System regex, LogInfo, log ) : bool |
Based on filter and channel selections, should this log be shown?
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ShowLogWindow ( ) : void | ||
ToggleClamped ( bool state, GUIContent content, GUIStyle style, Vector2 &size ) : bool | ||
ToggleClamped ( bool state, string text, GUIStyle style, Vector2 &size ) : bool | ||
ToggleShowSource ( LogStackFrame frame ) : void |
public OnLogChange ( LogInfo, logInfo ) : void | ||
logInfo | LogInfo, | |
return | void |