C# Class System_Collections_Generic_ListWrap, UnityHello

Exibir arquivo Open project: woshihuo12/UnityHello

Public Methods

Method Description
Register ( LuaState L ) : void

Private Methods

Method Description
Add ( IntPtr L ) : int
AddRange ( IntPtr L ) : int
AsReadOnly ( IntPtr L ) : int
BinarySearch ( IntPtr L ) : int
Clear ( IntPtr L ) : int
Contains ( IntPtr L ) : int
CopyTo ( IntPtr L ) : int
Exists ( IntPtr L ) : int
Find ( IntPtr L ) : int
FindAll ( IntPtr L ) : int
FindIndex ( IntPtr L ) : int
FindLast ( IntPtr L ) : int
FindLastIndex ( IntPtr L ) : int
ForEach ( IntPtr L ) : int
GetEnumerator ( IntPtr L ) : int
GetRange ( IntPtr L ) : int
IndexOf ( IntPtr L ) : int
Insert ( IntPtr L ) : int
InsertRange ( IntPtr L ) : int
LastIndexOf ( IntPtr L ) : int
Remove ( IntPtr L ) : int
RemoveAll ( IntPtr L ) : int
RemoveAt ( IntPtr L ) : int
RemoveRange ( IntPtr L ) : int
Reverse ( IntPtr L ) : int
Sort ( IntPtr L ) : int
ToArray ( IntPtr L ) : int
TrimExcess ( IntPtr L ) : int
TrueForAll ( IntPtr L ) : int
get_Capacity ( IntPtr L ) : int
get_Count ( IntPtr L ) : int
get_Item ( IntPtr L ) : int
set_Capacity ( IntPtr L ) : int
set_Item ( IntPtr L ) : int

Method Details

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void