Method | Description | |
---|---|---|
getAvgLevel ( ) : float | ||
getPlayers ( ) : Player[] | ||
getPosition ( int f ) : Vector3 | ||
getSize ( ) : int | ||
getSortedPlayers ( int f ) : Player[] |
1 for threat, 2 for damage, 3 for priority
|
|
getUpPlayer ( ) : Player |
Method | Description | |
---|---|---|
GetAllDown ( ) : void | ||
SortByDamage ( Player p1, Player p2 ) : int | ||
SortByPriority ( Player p1, Player p2 ) : int | ||
SortByThreat ( Player p1, Player p2 ) : int | ||
Start ( ) : void | ||
Update ( ) : void |