Property | Type | Description | |
---|---|---|---|
DetectPush | bool | ||
DetectWave | bool | ||
ExperimentalGestureless | bool | ||
RotateToUser | bool | ||
SessionBoundingBox | bool | ||
SessionBounds | Vector3 | ||
StealOnWave | bool |
Property | Type | Description | |
---|---|---|---|
DoCooldown | IEnumerator |
Method | Description | |
---|---|---|
AddListener ( GameObject obj ) : void | ||
DebugDrawListeners ( ) : void | ||
EndSession ( ) : void | ||
NotifyHandCreate ( GameObject obj, Point3D pos ) : void | ||
NotifyHandDestroy ( GameObject obj ) : void | ||
NotifyHandUpdate ( GameObject obj, Point3D pos ) : void | ||
NotifySessionEnd ( GameObject obj ) : void | ||
NotifySessionStart ( GameObject obj ) : void | ||
OnSessionEnded ( ) : void | ||
OnSessionStarted ( Point3D pos ) : void | ||
Point3DToVector3 ( Point3D pos ) : Vector3 | ||
RemoveListener ( GameObject obj ) : void | ||
RotateHandPoint ( Point3D HandPoint ) : Point3D | ||
Start ( ) : void | ||
StartCooldown ( float seconds ) : void | ||
StartSession ( Point3D pos ) : void | ||
Vector3ToPoint3D ( Vector3 pos ) : Point3D | ||
WhichUserDoesThisPointBelongTo ( Point3D point ) : int | ||
WhichUserDoesThisPointBelongTo ( Vector3 point ) : int | ||
gestures_GestureRecognized ( object Sender, OpenNI.GestureRecognizedEventArgs e ) : void | ||
hands_HandCreate ( object Sender, OpenNI.HandCreateEventArgs e ) : void | ||
hands_HandDestroy ( object Sender, OpenNI.HandDestroyEventArgs e ) : void | ||
hands_HandUpdate ( object Sender, OpenNI.HandUpdateEventArgs e ) : void |
Method | Description | |
---|---|---|
DoCooldown ( float seconds ) : IEnumerator |
public static AddListener ( GameObject obj ) : void | ||
obj | GameObject | |
return | void |
public NotifyHandCreate ( GameObject obj, Point3D pos ) : void | ||
obj | GameObject | |
pos | Point3D | |
return | void |
public NotifyHandDestroy ( GameObject obj ) : void | ||
obj | GameObject | |
return | void |
public NotifyHandUpdate ( GameObject obj, Point3D pos ) : void | ||
obj | GameObject | |
pos | Point3D | |
return | void |
public NotifySessionEnd ( GameObject obj ) : void | ||
obj | GameObject | |
return | void |
public NotifySessionStart ( GameObject obj ) : void | ||
obj | GameObject | |
return | void |
public OnSessionStarted ( Point3D pos ) : void | ||
pos | Point3D | |
return | void |
public static Point3DToVector3 ( Point3D pos ) : Vector3 | ||
pos | Point3D | |
return | Vector3 |
public static RemoveListener ( GameObject obj ) : void | ||
obj | GameObject | |
return | void |
public RotateHandPoint ( Point3D HandPoint ) : Point3D | ||
HandPoint | Point3D | |
return | Point3D |
public StartCooldown ( float seconds ) : void | ||
seconds | float | |
return | void |
public static Vector3ToPoint3D ( Vector3 pos ) : Point3D | ||
pos | Vector3 | |
return | Point3D |
public WhichUserDoesThisPointBelongTo ( Point3D point ) : int | ||
point | Point3D | |
return | int |
public WhichUserDoesThisPointBelongTo ( Vector3 point ) : int | ||
point | Vector3 | |
return | int |
public gestures_GestureRecognized ( object Sender, OpenNI.GestureRecognizedEventArgs e ) : void | ||
Sender | object | |
e | OpenNI.GestureRecognizedEventArgs | |
return | void |
public hands_HandCreate ( object Sender, OpenNI.HandCreateEventArgs e ) : void | ||
Sender | object | |
e | OpenNI.HandCreateEventArgs | |
return | void |
public hands_HandDestroy ( object Sender, OpenNI.HandDestroyEventArgs e ) : void | ||
Sender | object | |
e | OpenNI.HandDestroyEventArgs | |
return | void |
public hands_HandUpdate ( object Sender, OpenNI.HandUpdateEventArgs e ) : void | ||
Sender | object | |
e | OpenNI.HandUpdateEventArgs | |
return | void |