C# Class NetworkClient, WindowsDefender

Inheritance: MonoBehaviour
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Public Methods

Method Description
NetworkClient ( string matchID = "4fg7-38g3-d922-f75g-48g6", string username = "Jeff" ) : System

The component that the game logic uses to creates the instance of our class.

OnApplicationQuit ( ) : void

Quits the client and closes the socket and stops the threads. Must have this otherwise Unity will freeze after running the application more than once.

SendInstruction ( Instruction command, string arg1 = "", string arg2 = "", string arg3 = "", string arg4 = "" ) : void

Sends an instruction to the server. It's in a lock (using monitor lock) to prevent multiple sending instructions at the same time.

Private Methods

Method Description
ReceiveInstruction ( Instruction instruction ) : void

When a command is received from the server. It specifies what to do with the different type of instruction received. TODO: A 'leave' command, 'joined' command and 'command' command just print for now. Need to add function.

Start ( ) : void

Starts the new thread that will call the client to start.

StartClient ( ) : void

Starts the client. Asks the server for permission to join. Then runs in a loop, constantly looking for new instructions, such as Leave, Joined, and Command. It deserializes the instruction and passes it on to ReceiveInstruction method.

Method Details

NetworkClient() public method

The component that the game logic uses to creates the instance of our class.
public NetworkClient ( string matchID = "4fg7-38g3-d922-f75g-48g6", string username = "Jeff" ) : System
matchID string The MatchID of the client. It is 20 characters separated with a dash every 4 characters.
username string The username of the client.
return System

OnApplicationQuit() public method

Quits the client and closes the socket and stops the threads. Must have this otherwise Unity will freeze after running the application more than once.
public OnApplicationQuit ( ) : void
return void

SendInstruction() public method

Sends an instruction to the server. It's in a lock (using monitor lock) to prevent multiple sending instructions at the same time.
public SendInstruction ( Instruction command, string arg1 = "", string arg2 = "", string arg3 = "", string arg4 = "" ) : void
command Instruction The type of instruction to send.
arg1 string An argument to pass along with the instruction.
arg2 string An argument to pass along with the instruction.
arg3 string An argument to pass along with the instruction.
arg4 string An argument to pass along with the instruction.
return void