C# Class MultiLabel, RPGQuest

Exibir arquivo Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
bar StatusBar[]
choicePositions Vector2[]
choiceSizes Vector2[]
colCount int
colFill ColumnFill
maxCol int
maxSelection int
newContent bool
newTextures bool
selection int
selectionHeight float
selectionOffset float
speakerPortrait SpeakerPortrait
viewHeight float

Protected Properties

Property Type Description
addScroll bool
bgFocusTexture Texture2D
bgTexture Texture2D
contentTexture Texture2D
dp DialoguePosition
nameTexture Texture2D
okTexture Texture2D
vScrollTexture Texture2D

Public Methods

Method Description
AddBox ( TextPosition, textPosition ) : Rect
AddContent ( TextPosition, textPosition ) : float
AddName ( string name ) : void
AddOk ( ) : void
AddScroll ( Rect b, float p2OffsetY, TextPosition, textPosition ) : void
ChangeScroll ( float add ) : void
ChangeSelection ( int add ) : void
ChangeSelectionHorizontal ( int add ) : void
ChangeSelectionVertical ( int add ) : void
CheckChoice ( Vector2 mousePosition ) : void
CheckDrag ( Vector2 mousePosition ) : ChoiceContent,
CheckDrop ( Vector2 mousePosition ) : ChoiceContent,
ChoiceWindow ( int windowID ) : void
CreateChoiceContents ( GUIContent choices ) : ChoiceContent[],
CreateChoiceContents ( string choices ) : ChoiceContent[],
CreateContent ( DialoguePosition, dp, string name, string text, ChoiceContent, choices, SpeakerPortrait, speakerPortrait, StatusBar, bar ) : void
DeleteTextures ( ) : void
EqualChoices ( ChoiceContent, choices ) : bool
EqualContent ( string text, ChoiceContent, choices ) : bool
GetBackgroundTexture ( ) : Texture2D
GetColorString ( int color ) : string
GetContentTexture ( ) : Texture2D
GetDragOnPosition ( Vector2 pos ) : ChoiceContent,
GetDropOnPosition ( Vector2 pos ) : ChoiceContent,
GetNameTexture ( ) : Texture2D
GetOkTexture ( ) : Texture2D
GetSelection ( ) : int
GetShadowColorString ( int color ) : string
GetUnshownText ( ) : string
GetVScrollTexture ( ) : Texture2D
HasContentTexture ( ) : bool
HasNameTexture ( ) : bool
HasOkTexture ( ) : bool
HasVScrollTexture ( ) : bool
IsChoice ( ) : bool
MultiLabel ( ) : UnityEngine
NextSpecial ( string text, string special ) : int
NextSpecialString ( string text, string special ) : string
ReShow ( string text ) : void
ReplaceSpecials ( string text ) : string
ResetScroll ( ) : void
SetSelection ( int index ) : void
ShowChoice ( DialoguePosition dp, string text, string name, ChoiceContent choices ) : bool
ShowChoice ( DialoguePosition dp, string text, string name, ChoiceContent choices, SpeakerPortrait speakerPortrait, StatusBar bar ) : bool
ShowChoice ( DialoguePosition dp, string text, string name, GUIContent choices ) : bool
ShowChoice ( DialoguePosition dp, string text, string name, GUIContent choices, SpeakerPortrait speakerPortrait ) : bool
ShowChoice ( DialoguePosition dp, string text, string name, string choices ) : bool
ShowChoice ( DialoguePosition dp, string text, string name, string choices, SpeakerPortrait speakerPortrait ) : bool
ShowOneLine ( DialoguePosition dp, string text ) : string
ShowOneLine ( DialoguePosition dp, string text, int c1, int c2 ) : string
ShowText ( DialoguePosition dp, string text, string name ) : string
ShowText ( DialoguePosition dp, string text, string name, SpeakerPortrait speakerPortrait ) : string
ShowText ( string text, string name ) : string
TextWindow ( int windowID ) : void
Tick ( float t ) : void

Method Details

AddBox() public method

public AddBox ( TextPosition, textPosition ) : Rect
textPosition TextPosition,
return Rect

AddContent() public method

public AddContent ( TextPosition, textPosition ) : float
textPosition TextPosition,
return float

AddName() public method

public AddName ( string name ) : void
name string
return void

AddOk() public method

public AddOk ( ) : void
return void

AddScroll() public method

public AddScroll ( Rect b, float p2OffsetY, TextPosition, textPosition ) : void
b Rect
p2OffsetY float
textPosition TextPosition,
return void

ChangeScroll() public method

public ChangeScroll ( float add ) : void
add float
return void

ChangeSelection() public method

public ChangeSelection ( int add ) : void
add int
return void

ChangeSelectionHorizontal() public method

public ChangeSelectionHorizontal ( int add ) : void
add int
return void

ChangeSelectionVertical() public method

public ChangeSelectionVertical ( int add ) : void
add int
return void

CheckChoice() public method

public CheckChoice ( Vector2 mousePosition ) : void
mousePosition Vector2
return void

CheckDrag() public method

public CheckDrag ( Vector2 mousePosition ) : ChoiceContent,
mousePosition Vector2
return ChoiceContent,

CheckDrop() public method

public CheckDrop ( Vector2 mousePosition ) : ChoiceContent,
mousePosition Vector2
return ChoiceContent,

ChoiceWindow() public method

public ChoiceWindow ( int windowID ) : void
windowID int
return void

CreateChoiceContents() public static method

public static CreateChoiceContents ( GUIContent choices ) : ChoiceContent[],
choices GUIContent
return ChoiceContent[],

CreateChoiceContents() public static method

public static CreateChoiceContents ( string choices ) : ChoiceContent[],
choices string
return ChoiceContent[],

CreateContent() public method

public CreateContent ( DialoguePosition, dp, string name, string text, ChoiceContent, choices, SpeakerPortrait, speakerPortrait, StatusBar, bar ) : void
dp DialoguePosition,
name string
text string
choices ChoiceContent,
speakerPortrait SpeakerPortrait,
bar StatusBar,
return void

DeleteTextures() public method

public DeleteTextures ( ) : void
return void

EqualChoices() public method

public EqualChoices ( ChoiceContent, choices ) : bool
choices ChoiceContent,
return bool

EqualContent() public method

public EqualContent ( string text, ChoiceContent, choices ) : bool
text string
choices ChoiceContent,
return bool

GetBackgroundTexture() public method

public GetBackgroundTexture ( ) : Texture2D
return UnityEngine.Texture2D

GetColorString() public static method

public static GetColorString ( int color ) : string
color int
return string

GetContentTexture() public method

public GetContentTexture ( ) : Texture2D
return UnityEngine.Texture2D

GetDragOnPosition() public method

public GetDragOnPosition ( Vector2 pos ) : ChoiceContent,
pos Vector2
return ChoiceContent,

GetDropOnPosition() public method

public GetDropOnPosition ( Vector2 pos ) : ChoiceContent,
pos Vector2
return ChoiceContent,

GetNameTexture() public method

public GetNameTexture ( ) : Texture2D
return UnityEngine.Texture2D

GetOkTexture() public method

public GetOkTexture ( ) : Texture2D
return UnityEngine.Texture2D

GetSelection() public method

public GetSelection ( ) : int
return int

GetShadowColorString() public static method

public static GetShadowColorString ( int color ) : string
color int
return string

GetUnshownText() public method

public GetUnshownText ( ) : string
return string

GetVScrollTexture() public method

public GetVScrollTexture ( ) : Texture2D
return Texture2D

HasContentTexture() public method

public HasContentTexture ( ) : bool
return bool

HasNameTexture() public method

public HasNameTexture ( ) : bool
return bool

HasOkTexture() public method

public HasOkTexture ( ) : bool
return bool

HasVScrollTexture() public method

public HasVScrollTexture ( ) : bool
return bool

IsChoice() public method

public IsChoice ( ) : bool
return bool

MultiLabel() public method

public MultiLabel ( ) : UnityEngine
return UnityEngine

NextSpecial() public static method

public static NextSpecial ( string text, string special ) : int
text string
special string
return int

NextSpecialString() public static method

public static NextSpecialString ( string text, string special ) : string
text string
special string
return string

ReShow() public method

public ReShow ( string text ) : void
text string
return void

ReplaceSpecials() public static method

public static ReplaceSpecials ( string text ) : string
text string
return string

ResetScroll() public method

public ResetScroll ( ) : void
return void

SetSelection() public method

public SetSelection ( int index ) : void
index int
return void

ShowChoice() public method

public ShowChoice ( DialoguePosition dp, string text, string name, ChoiceContent choices ) : bool
dp DialoguePosition
text string
name string
choices ChoiceContent
return bool

ShowChoice() public method

public ShowChoice ( DialoguePosition dp, string text, string name, ChoiceContent choices, SpeakerPortrait speakerPortrait, StatusBar bar ) : bool
dp DialoguePosition
text string
name string
choices ChoiceContent
speakerPortrait SpeakerPortrait
bar StatusBar
return bool

ShowChoice() public method

public ShowChoice ( DialoguePosition dp, string text, string name, GUIContent choices ) : bool
dp DialoguePosition
text string
name string
choices GUIContent
return bool

ShowChoice() public method

public ShowChoice ( DialoguePosition dp, string text, string name, GUIContent choices, SpeakerPortrait speakerPortrait ) : bool
dp DialoguePosition
text string
name string
choices GUIContent
speakerPortrait SpeakerPortrait
return bool

ShowChoice() public method

public ShowChoice ( DialoguePosition dp, string text, string name, string choices ) : bool
dp DialoguePosition
text string
name string
choices string
return bool

ShowChoice() public method

public ShowChoice ( DialoguePosition dp, string text, string name, string choices, SpeakerPortrait speakerPortrait ) : bool
dp DialoguePosition
text string
name string
choices string
speakerPortrait SpeakerPortrait
return bool

ShowOneLine() public method

public ShowOneLine ( DialoguePosition dp, string text ) : string
dp DialoguePosition
text string
return string

ShowOneLine() public method

public ShowOneLine ( DialoguePosition dp, string text, int c1, int c2 ) : string
dp DialoguePosition
text string
c1 int
c2 int
return string

ShowText() public method

public ShowText ( DialoguePosition dp, string text, string name ) : string
dp DialoguePosition
text string
name string
return string

ShowText() public method

public ShowText ( DialoguePosition dp, string text, string name, SpeakerPortrait speakerPortrait ) : string
dp DialoguePosition
text string
name string
speakerPortrait SpeakerPortrait
return string

ShowText() public method

public ShowText ( string text, string name ) : string
text string
name string
return string

TextWindow() public method

public TextWindow ( int windowID ) : void
windowID int
return void

Tick() public method

public Tick ( float t ) : void
t float
return void

Property Details

addScroll protected_oe property

protected bool addScroll
return bool

bar public_oe property

public StatusBar[] bar
return StatusBar[]

bgFocusTexture protected_oe property

protected Texture2D bgFocusTexture
return Texture2D

bgTexture protected_oe property

protected Texture2D bgTexture
return Texture2D

choicePositions public_oe property

public Vector2[] choicePositions
return Vector2[]

choiceSizes public_oe property

public Vector2[] choiceSizes
return Vector2[]

colCount public_oe property

public int colCount
return int

colFill public_oe property

public ColumnFill colFill
return ColumnFill

contentTexture protected_oe property

protected Texture2D contentTexture
return Texture2D

dp protected_oe property

protected DialoguePosition dp
return DialoguePosition

maxCol public_oe property

public int maxCol
return int

maxSelection public_oe property

public int maxSelection
return int

nameTexture protected_oe property

protected Texture2D nameTexture
return Texture2D

newContent public_oe property

public bool newContent
return bool

newTextures public_oe property

public bool newTextures
return bool

okTexture protected_oe property

protected Texture2D okTexture
return Texture2D

selection public_oe property

public int selection
return int

selectionHeight public_oe property

public float selectionHeight
return float

selectionOffset public_oe property

public float selectionOffset
return float

speakerPortrait public_oe property

public SpeakerPortrait speakerPortrait
return SpeakerPortrait

vScrollTexture protected_oe property

protected Texture2D vScrollTexture
return Texture2D

viewHeight public_oe property

public float viewHeight
return float